Commit e342bc40 authored by Oleg.Korshul's avatar Oleg.Korshul Committed by Alexander.Trofimov

git-svn-id: svn://192.168.3.15/activex/AVS/Sources/TeamlabOffice/trunk/OfficeWeb@55599 954022d7-b5bf-4e40-9824-e11837661b57
parent 66cfdd3c
...@@ -957,7 +957,7 @@ function CPage() ...@@ -957,7 +957,7 @@ function CPage()
{ {
if (null != this.drawingPage.cachedImage) if (null != this.drawingPage.cachedImage)
{ {
context.strokeStyle = "#81878F"; context.strokeStyle = GlobalSkin.PageOutline;
context.strokeRect(xDst, yDst, wDst, hDst); context.strokeRect(xDst, yDst, wDst, hDst);
// ����� ���������� �� �������� ��������� // ����� ���������� �� �������� ���������
context.drawImage(this.drawingPage.cachedImage.image, xDst, yDst, wDst, hDst); context.drawImage(this.drawingPage.cachedImage.image, xDst, yDst, wDst, hDst);
...@@ -965,7 +965,7 @@ function CPage() ...@@ -965,7 +965,7 @@ function CPage()
else else
{ {
context.fillStyle = "#ffffff"; context.fillStyle = "#ffffff";
context.strokeStyle = "#81878F"; context.strokeStyle = GlobalSkin.PageOutline;
context.strokeRect(xDst, yDst, wDst, hDst); context.strokeRect(xDst, yDst, wDst, hDst);
context.fillRect(xDst, yDst, wDst, hDst); context.fillRect(xDst, yDst, wDst, hDst);
} }
......
...@@ -49,14 +49,20 @@ var GlobalSkinTeamlab = { ...@@ -49,14 +49,20 @@ var GlobalSkinTeamlab = {
RulerDark : "#B0B0B0", RulerDark : "#B0B0B0",
RulerLight : "EDEDED", RulerLight : "EDEDED",
BackgroundScroll : "#D3D3D3", BackgroundScroll : "#D3D3D3",
RulerOutline : "#929292",
RulerMarkersFillColor : "#E7E7E7",
PageOutline : "#81878F",
STYLE_THUMBNAIL_WIDTH : 80, STYLE_THUMBNAIL_WIDTH : 80,
STYLE_THUMBNAIL_HEIGHT : 40 STYLE_THUMBNAIL_HEIGHT : 40
}; };
var GlobalSkinFlat = { var GlobalSkinFlat = {
BackgroundColor : "#F4F4F4", BackgroundColor : "#F4F4F4",
RulerDark : "#E5E5E5", RulerDark : "#D8DADC",
RulerLight : "#F4F4F4", RulerLight : "#FFFFFF",
BackgroundScroll : "#E5E5E5", BackgroundScroll : "#F4F4F4",
RulerOutline : "#BBBEC2",
RulerMarkersFillColor : "#FFFFFF",
PageOutline : "#BBBEC2",
STYLE_THUMBNAIL_WIDTH : 109, STYLE_THUMBNAIL_WIDTH : 109,
STYLE_THUMBNAIL_HEIGHT : 45 STYLE_THUMBNAIL_HEIGHT : 45
}; };
......
...@@ -487,7 +487,7 @@ function CHorRuler() ...@@ -487,7 +487,7 @@ function CHorRuler()
//context.shadowBlur = 0; //context.shadowBlur = 0;
//context.shadowColor = "#81878F"; //context.shadowColor = "#81878F";
context.strokeStyle = "#929292"; context.strokeStyle = GlobalSkin.RulerOutline;
context.lineWidth = 1; context.lineWidth = 1;
context.strokeRect(0.5, this.m_nTop + 0.5, Math.max(intW - 1, 1), this.m_nBottom - this.m_nTop); context.strokeRect(0.5, this.m_nTop + 0.5, Math.max(intW - 1, 1), this.m_nBottom - this.m_nTop);
...@@ -610,7 +610,7 @@ function CHorRuler() ...@@ -610,7 +610,7 @@ function CHorRuler()
if (0 != _count) if (0 != _count)
{ {
context.fillStyle = GlobalSkin.RulerDark; context.fillStyle = GlobalSkin.RulerDark;
context.strokeStyle = "#929292"; context.strokeStyle = GlobalSkin.RulerOutline;
var _offset = markup.X; var _offset = markup.X;
for (var i = 0; i <= _count; i++) for (var i = 0; i <= _count; i++)
...@@ -1648,7 +1648,7 @@ function CHorRuler() ...@@ -1648,7 +1648,7 @@ function CHorRuler()
if (posL < posR) if (posL < posR)
{ {
context.fillStyle = "#E7E7E7"; context.fillStyle = GlobalSkin.RulerMarkersFillColor;
// left indent // left indent
dCenterX = left + (_margin_left + this.m_dIndentLeft) * dKoef_mm_to_pix; dCenterX = left + (_margin_left + this.m_dIndentLeft) * dKoef_mm_to_pix;
...@@ -2025,7 +2025,7 @@ function CVerRuler() ...@@ -2025,7 +2025,7 @@ function CVerRuler()
} }
// ����� // �����
context.strokeStyle = "#929292"; context.strokeStyle = GlobalSkin.RulerOutline;
context.lineWidth = 1; context.lineWidth = 1;
context.strokeRect(this.m_nLeft + 0.5, 0.5, this.m_nRight - this.m_nLeft, Math.max(intH - 1, 1)); context.strokeRect(this.m_nLeft + 0.5, 0.5, this.m_nRight - this.m_nLeft, Math.max(intH - 1, 1));
...@@ -2171,7 +2171,7 @@ function CVerRuler() ...@@ -2171,7 +2171,7 @@ function CVerRuler()
var end_dark = 0; var end_dark = 0;
context.fillStyle = GlobalSkin.RulerDark; context.fillStyle = GlobalSkin.RulerDark;
context.strokeStyle = "#929292"; context.strokeStyle = GlobalSkin.RulerOutline;
var _x = this.m_nLeft + 0.5; var _x = this.m_nLeft + 0.5;
var _w = this.m_nRight - this.m_nLeft; var _w = this.m_nRight - this.m_nLeft;
......
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