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Boris Kocherov
sdkjs
Commits
e6a605a4
Commit
e6a605a4
authored
Apr 22, 2016
by
Alexander.Trofimov
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delete duplicate file
use common/Drawings/Hit.js
parent
9fa6c0a0
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/*
*
* (c) Copyright Ascensio System Limited 2010-2016
*
* This program is freeware. You can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) version 3 as published by the Free Software Foundation (https://www.gnu.org/copyleft/gpl.html).
* In accordance with Section 7(a) of the GNU GPL its Section 15 shall be amended to the effect that
* Ascensio System SIA expressly excludes the warranty of non-infringement of any third-party rights.
*
* THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY; WITHOUT EVEN THE IMPLIED WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. For more details, see GNU GPL at https://www.gnu.org/copyleft/gpl.html
*
* You can contact Ascensio System SIA by email at sales@onlyoffice.com
*
* The interactive user interfaces in modified source and object code versions of ONLYOFFICE must display
* Appropriate Legal Notices, as required under Section 5 of the GNU GPL version 3.
*
* Pursuant to Section 7 3(b) of the GNU GPL you must retain the original ONLYOFFICE logo which contains
* relevant author attributions when distributing the software. If the display of the logo in its graphic
* form is not reasonably feasible for technical reasons, you must include the words "Powered by ONLYOFFICE"
* in every copy of the program you distribute.
* Pursuant to Section 7 3(e) we decline to grant you any rights under trademark law for use of our trademarks.
*
*/
"
use strict
"
;
var
double_eps
=
0.00001
;
var
hit_error_eps
=
0.5
;
function
HitInLine
(
context
,
px
,
py
,
x0
,
y0
,
x1
,
y1
)
{
var
tx
,
ty
,
dx
,
dy
,
d
;
tx
=
x1
-
x0
;
ty
=
y1
-
y0
;
if
(
Math
.
abs
(
tx
*
tx
+
ty
*
ty
)
<
double_eps
)
return
HitInLine
(
context
,
px
,
py
,
x0
,
y0
,
x1
+
hit_error_eps
,
y1
+
hit_error_eps
);
d
=
1.5
/
Math
.
sqrt
(
tx
*
tx
+
ty
*
ty
);
if
(
global_mouseEvent
!==
null
&&
typeof
global_mouseEvent
===
"
object
"
&&
typeof
global_mouseEvent
.
KoefPixToMM
===
"
number
"
&&
!
isNaN
(
global_mouseEvent
.
KoefPixToMM
))
d
*=
global_mouseEvent
.
KoefPixToMM
;
dx
=-
ty
*
d
;
dy
=
tx
*
d
;
context
.
beginPath
();
context
.
moveTo
(
x0
,
y0
);
context
.
lineTo
(
x0
+
dx
,
y0
+
dy
);
context
.
lineTo
(
x1
+
dx
,
y1
+
dy
);
context
.
lineTo
(
x1
-
dx
,
y1
-
dy
);
context
.
lineTo
(
x0
-
dx
,
y0
-
dy
);
context
.
closePath
();
return
context
.
isPointInPath
(
px
,
py
);
}
function
HitInBezier4
(
context
,
px
,
py
,
x0
,
y0
,
x1
,
y1
,
x2
,
y2
,
x3
,
y3
)
{
var
tx
,
ty
,
dx
,
dy
,
d
;
tx
=
x3
-
x0
;
ty
=
y3
-
y0
;
if
(
Math
.
abs
(
tx
*
tx
+
ty
*
ty
)
<
double_eps
)
return
HitInLine
(
context
,
px
,
py
,
x0
,
y0
,
x1
,
y1
,
x2
,
y2
,
x3
+
hit_error_eps
,
y3
+
hit_error_eps
);
d
=
1.5
/
Math
.
sqrt
(
tx
*
tx
+
ty
*
ty
);
if
(
global_mouseEvent
!==
null
&&
typeof
global_mouseEvent
===
"
object
"
&&
typeof
global_mouseEvent
.
KoefPixToMM
===
"
number
"
&&
!
isNaN
(
global_mouseEvent
.
KoefPixToMM
))
d
*=
global_mouseEvent
.
KoefPixToMM
;
dx
=-
ty
*
d
;
dy
=
tx
*
d
;
context
.
beginPath
();
context
.
moveTo
(
x0
,
y0
);
context
.
lineTo
(
x0
+
dx
,
y0
+
dy
);
context
.
bezierCurveTo
(
x1
+
dx
,
y1
+
dy
,
x2
+
dx
,
y2
+
dy
,
x3
+
dx
,
y3
+
dy
);
context
.
lineTo
(
x3
-
dx
,
y3
-
dy
);
context
.
bezierCurveTo
(
x2
-
dx
,
y2
-
dy
,
x1
-
dx
,
y1
-
dy
,
x0
-
dx
,
y0
-
dy
);
context
.
closePath
();
return
context
.
isPointInPath
(
px
,
py
);
}
function
HitInBezier3
(
context
,
px
,
py
,
x0
,
y0
,
x1
,
y1
,
x2
,
y2
)
{
var
tx
,
ty
,
dx
,
dy
,
d
;
tx
=
x2
-
x0
;
ty
=
y2
-
y0
;
if
(
Math
.
abs
(
tx
*
tx
+
ty
*
ty
)
<
double_eps
)
return
HitInLine
(
context
,
px
,
py
,
x0
,
y0
,
x1
,
y1
,
x2
+
hit_error_eps
,
y2
+
hit_error_eps
);
d
=
1.5
/
Math
.
sqrt
(
tx
*
tx
+
ty
*
ty
);
if
(
global_mouseEvent
!==
null
&&
typeof
global_mouseEvent
===
"
object
"
&&
typeof
global_mouseEvent
.
KoefPixToMM
===
"
number
"
&&
!
isNaN
(
global_mouseEvent
.
KoefPixToMM
))
d
*=
global_mouseEvent
.
KoefPixToMM
;
dx
=-
ty
*
d
;
dy
=
tx
*
d
;
context
.
beginPath
();
context
.
moveTo
(
x0
,
y0
);
context
.
lineTo
(
x0
+
dx
,
y0
+
dy
);
context
.
quadraticCurveTo
(
x1
+
dx
,
y1
+
dy
,
x2
+
dx
,
y2
+
dy
);
context
.
lineTo
(
x2
-
dx
,
y2
-
dy
);
context
.
quadraticCurveTo
(
x1
-
dx
,
y1
-
dy
,
x0
-
dx
,
y0
-
dy
);
context
.
closePath
();
return
context
.
isPointInPath
(
px
,
py
);
}
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