Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
cython
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Gwenaël Samain
cython
Commits
0da7a1d8
Commit
0da7a1d8
authored
Aug 27, 2017
by
Stefan Behnel
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Update pyximport documentation following the discussion in #1827.
parent
eab2be2f
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
74 additions
and
61 deletions
+74
-61
docs/src/quickstart/build.rst
docs/src/quickstart/build.rst
+1
-1
docs/src/reference/compilation.rst
docs/src/reference/compilation.rst
+13
-7
docs/src/tutorial/cython_tutorial.rst
docs/src/tutorial/cython_tutorial.rst
+11
-6
docs/src/userguide/source_files_and_compilation.rst
docs/src/userguide/source_files_and_compilation.rst
+49
-47
No files found.
docs/src/quickstart/build.rst
View file @
0da7a1d8
...
...
@@ -11,7 +11,7 @@ Cython code must, unlike Python, be compiled. This happens in two stages:
There are several ways to build Cython code:
- Write a distutils ``setup.py``.
- Write a distutils ``setup.py``.
This is the normal and recommended way.
- Use ``pyximport``, importing Cython ``.pyx`` files as if they
were ``.py`` files (using distutils to compile and build in the background).
- Run the ``cython`` command-line utility manually to produce the ``.c`` file
...
...
docs/src/reference/compilation.rst
View file @
0da7a1d8
...
...
@@ -308,10 +308,11 @@ e.g.::
These ``.pxd`` files need not have corresponding ``.pyx``
modules if they contain purely declarations of external libraries.
Compiling with
``pyximport`
`
=============================
Compiling with
:mod:`pyximport
`
=============================
==
For generating Cython code right in your pure python module just type::
For building Cython modules during development without explicitly
running ``setup.py`` after each change, you can use :mod:`pyximport`::
>>> import pyximport; pyximport.install()
>>> import helloworld
...
...
@@ -322,15 +323,20 @@ Python is trying to import. You should use this for simple Cython
builds only where no extra C libraries and no special building setup
is needed.
In the case that Cython fails to compile a Python module, *pyximport*
will fall back to loading the source modules instead.
It is also possible to compile new ``.py`` modules that are being
imported (including the standard library and installed packages). For
using this feature, just tell that to
``pyximport`
`::
using this feature, just tell that to
:mod:`pyximport
`::
>>> pyximport.install(pyimport = True)
In the case that Cython fails to compile a Python module, :mod:`pyximport`
will fall back to loading the source modules instead.
Note that it is not recommended to let :mod:`pyximport` build code
on end user side as it hooks into their import system. The best way
to cater for end users is to provide pre-built binary packages in the
`wheel <https://wheel.readthedocs.io/>`_ packaging format.
Compiling with ``cython.inline``
=================================
...
...
docs/src/tutorial/cython_tutorial.rst
View file @
0da7a1d8
...
...
@@ -64,14 +64,14 @@ Congratulations! You now know how to build a Cython extension. But so far
this example doesn't really give a feeling why one would ever want to use Cython, so
lets create a more realistic example.
:mod:`pyximport`: Cython Compilation
the Easy Way
==================================================
:mod:`pyximport`: Cython Compilation
for Developers
---------------------------------------------------
If your module doesn't require any extra C libraries or a special
build setup, then you can use the pyximport module
by Paul Prescod an
d
Stefan Behnel to load .pyx files directly on import, without having to
write a :file:`setup.py` file. It is shipped and installed with
Cython and can be used like this::
build setup, then you can use the pyximport module
, originally develope
d
by Paul Prescod, to load .pyx files directly on import, without having
to run your :file:`setup.py` file each time you change your code.
It is shipped and installed with
Cython and can be used like this::
>>> import pyximport; pyximport.install()
>>> import helloworld
...
...
@@ -87,6 +87,11 @@ modules instead. The .py import mechanism is installed like this::
>>> pyximport.install(pyimport = True)
Note that it is not recommended to let :mod:`pyximport` build code
on end user side as it hooks into their import system. The best way
to cater for end users is to provide pre-built binary packages in the
`wheel <https://wheel.readthedocs.io/>`_ packaging format.
Fibonacci Fun
==============
...
...
docs/src/userguide/source_files_and_compilation.rst
View file @
0da7a1d8
...
...
@@ -80,17 +80,11 @@ them through :func:`cythonize`::
Pyximport
===========
.. TODO add some text about how this is Paul Prescods code. Also change the
tone to be more universal (i.e. remove all the I statements)
Cython is a compiler. Therefore it is natural that people tend to go
through an edit/compile/test cycle with Cython modules. But my personal
opinion is that one of the deep insights in Python's implementation is
that a language can be compiled (Python modules are compiled to ``.pyc``
files) and hide that compilation process from the end-user so that they
do not have to worry about it. Pyximport does this for Cython modules.
For instance if you write a Cython module called :file:`foo.pyx`, with
Pyximport you can import it in a regular Python module like this::
Cython is a compiler. Therefore it is natural that people tend to go
through an edit/compile/test cycle with Cython modules. :mod:`pyximport`
simplifies this process by executing the "compile" step at need during
import. For instance, if you write a Cython module called :file:`foo.pyx`,
with Pyximport you can import it in a regular Python module like this::
import pyximport; pyximport.install()
...
...
@@ -99,64 +93,72 @@ Pyximport you can import it in a regular Python module like this::
Doing so will result in the compilation of :file:`foo.pyx` (with appropriate
exceptions if it has an error in it).
If you would always like to import Cython files without building them
specially, you can also the first line above to your :file:`sitecustomize.py`.
That will install the hook every time you run Python. Then you can use
Cython modules just with simple import statements. I like to test my
Cython modules like this:
If you would always like to import Cython files without building them specially,
you can also add the first line above to your :file:`sitecustomize.py`.
That will install the hook every time you run Python. Then you can use
Cython modules just with simple import statements, even like this:
.. sourcecode:: text
$ python -c "import foo"
Note that it is not recommended to let :mod:`pyximport` build code
on end user side as it hooks into their import system. The best way
to cater for end users is to provide pre-built binary packages in the
`wheel <https://wheel.readthedocs.io/>`_ packaging format.
Dependency Handling
--------------------
In Pyximport 1.1 it is possible to declare that your module depends on
multiple files, (likely ``.h`` and ``.pxd`` files). If your Cython module is
named ``foo`` and thus has the filename :file:`foo.pyx` then you should make
another file in the same directory called :file:`foo.pyxdep`. The
:file:`modname.pyxdep` file can be a list of filenames or "globs" (like
``*.pxd`` or ``include/*.h``). Each filename or glob must be on a separate
line. Pyximport will check the file date for each of those files before
deciding whether to rebuild the module. In order to keep track of the
fact that the dependency has been handled, Pyximport updates the
modification time of your ".pyx" source file. Future versions may do
something more sophisticated like informing distutils of the
dependencies directly.
Since :mod:`pyximport` does not use `cythonize()` internally, it currently
requires a different setup for dependencies. It is possible to declare that
your module depends on multiple files, (likely ``.h`` and ``.pxd`` files).
If your Cython module is named ``foo`` and thus has the filename
:file:`foo.pyx` then you should create another file in the same directory
called :file:`foo.pyxdep`. The :file:`modname.pyxdep` file can be a list of
filenames or "globs" (like ``*.pxd`` or ``include/*.h``). Each filename or
glob must be on a separate line. Pyximport will check the file date for each
of those files before deciding whether to rebuild the module. In order to
keep track of the fact that the dependency has been handled, Pyximport updates
the modification time of your ".pyx" source file. Future versions may do
something more sophisticated like informing distutils of the dependencies
directly.
Limitations
------------
Pyximport does not give you any control over how your Cython file is
compiled.
Usually the defaults are fine.
You might run into problems if
compiled.
Usually the defaults are fine.
You might run into problems if
you wanted to write your program in half-C, half-Cython and build them
into a single library.
Pyximport 1.2 will probably do this.
into a single library.
Pyximport does not hide the Distutils/GCC warnings and errors generated
by the import process. Arguably this will give you better feedback if
something went wrong and why. And if nothing went wrong it will give you
the warm fuzzy that pyximport really did rebuild your module as it was
supposed to.
by the import process. Arguably this will give you better feedback if
something went wrong and why. And if nothing went wrong it will give you
the warm fuzzy feeling that pyximport really did rebuild your module as it
was supposed to.
Basic module reloading support is available with the option ``reload_support=True``.
Note that this will generate a new module filename for each build and thus
end up loading multiple shared libraries into memory over time. CPython does
not support reloading shared libraries as such.
Pyximport puts your ``.c`` file beside your ``.pyx`` file (analogous to
``.pyc`` beside ``.py``), but, by default, puts the platform-specific
binary in a build directory as per normal for Distutils. To copy it back
into the package hierarchy (usually next to the source file) for manual
reuse, you can pass the option ``inplace=True``.
For further thought and discussion
------------------------------------
I don't think that Python's :func:`reload` will do anything for changed
``.so``'s on some (all?) platforms. It would require some (easy)
experimentation that I haven't gotten around to. But reload is rarely used in
applications outside of the Python interactive interpreter and certainly not
used much for C extension modules. Info about Windows
`<http://mail.python.org/pipermail/python-list/2001-July/053798.html>`_
``setup.py install`` does not modify :file:`sitecustomize.py` for you. Should it?
Modifying Python's "standard interpreter" behaviour may be more than
most people expect of a package they install..
``setup.py install`` does not modify :file:`sitecustomize.py` for you and
probably should never do that. Modifying Python's "standard interpreter"
behaviour may be more than most people expect of a package they install.
Pyximport puts your ``.c`` file beside your ``.pyx`` file (analogous to
``.pyc`` beside ``.py``). But it puts the platform-specific binary in a
build directory as per normal for Distutils. If I could wave a magic
``.pyc`` beside ``.py``).
But it puts the platform-specific binary in a
build directory as per normal for Distutils.
If I could wave a magic
wand and get Cython or distutils or whoever to put the build directory I
might do it but not necessarily: having it at the top level is *VERY*
*HELPFUL* for debugging Cython problems.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment