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Kirill Smelkov
cpython
Commits
a3b5a5f2
Commit
a3b5a5f2
authored
Dec 13, 2000
by
Andrew M. Kuchling
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Check in README file and one demo program
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ea8f2bf9
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Demo/curses/README
Demo/curses/README
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Demo/curses/life.py
Demo/curses/life.py
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Demo/curses/README
0 → 100644
View file @
a3b5a5f2
Sample programs that use the curses package:
life.py Simple game of Life
Demo/curses/life.py
0 → 100755
View file @
a3b5a5f2
#!/usr/bin/env python
# life.py -- A curses-based version of Conway's Game of Life.
# Contributed by A.M. Kuchling <amk1@bigfoot.com>
#
# An empty board will be displayed, and the following commands are available:
# E : Erase the board
# R : Fill the board randomly
# S : Step for a single generation
# C : Update continuously until a key is struck
# Q : Quit
# Cursor keys : Move the cursor around the board
# Space or Enter : Toggle the contents of the cursor's position
#
# TODO :
# Support the mouse
# Use colour if available
# Make board updates faster
#
class
LifeBoard
:
"""Encapsulates a Life board
Attributes:
X,Y : horizontal and vertical size of the board
state : dictionary mapping (x,y) to 0 or 1
Methods:
display(update_board) -- If update_board is true, compute the
next generation. Then display the state
of the board and refresh the screen.
erase() -- clear the entire board
makeRandom() -- fill the board randomly
set(y,x) -- set the given cell to Live; doesn't refresh the screen
toggle(y,x) -- change the given cell from live to dead, or vice
versa, and refresh the screen display
"""
def
__init__
(
self
,
scr
,
char
=
ord
(
'*'
)):
"""Create a new LifeBoard instance.
scr -- curses screen object to use for display
char -- character used to render live cells (default: '*')
"""
self
.
state
=
{}
;
self
.
scr
=
scr
Y
,
X
=
self
.
scr
.
getmaxyx
()
self
.
X
,
self
.
Y
=
X
-
2
,
Y
-
2
-
1
self
.
char
=
char
self
.
scr
.
clear
()
# Draw a border around the board
border_line
=
'+'
+
(
self
.
X
*
'-'
)
+
'+'
self
.
scr
.
addstr
(
0
,
0
,
border_line
)
self
.
scr
.
addstr
(
self
.
Y
+
1
,
0
,
border_line
)
for
y
in
range
(
0
,
self
.
Y
):
self
.
scr
.
addstr
(
1
+
y
,
0
,
'|'
)
self
.
scr
.
addstr
(
1
+
y
,
self
.
X
+
1
,
'|'
)
self
.
scr
.
refresh
()
def
set
(
self
,
y
,
x
):
"""Set a cell to the live state"""
if
x
<
0
or
self
.
X
<=
x
or
y
<
0
or
self
.
Y
<=
y
:
raise
ValueError
,
"Coordinates out of range %i,%i"
%
(
y
,
x
)
self
.
state
[
x
,
y
]
=
1
def
toggle
(
self
,
y
,
x
):
"""Toggle a cell's state between live and dead"""
if
x
<
0
or
self
.
X
<=
x
or
y
<
0
or
self
.
Y
<=
y
:
raise
ValueError
,
"Coordinates out of range %i,%i"
%
(
y
,
x
)
if
self
.
state
.
has_key
(
(
x
,
y
)
):
del
self
.
state
[
x
,
y
]
self
.
scr
.
addch
(
y
+
1
,
x
+
1
,
' '
)
else
:
self
.
state
[
x
,
y
]
=
1
self
.
scr
.
addch
(
y
+
1
,
x
+
1
,
self
.
char
)
self
.
scr
.
refresh
()
def
erase
(
self
):
"""Clear the entire board and update the board display"""
self
.
state
=
{}
self
.
display
(
update_board
=
0
)
def
display
(
self
,
update_board
=
1
):
"""Display the whole board, optionally computing one generation"""
M
,
N
=
self
.
X
,
self
.
Y
if
not
update_board
:
for
i
in
range
(
0
,
M
):
for
j
in
range
(
0
,
N
):
if
self
.
state
.
has_key
(
(
i
,
j
)
):
self
.
scr
.
addch
(
j
+
1
,
i
+
1
,
self
.
char
)
else
:
self
.
scr
.
addch
(
j
+
1
,
i
+
1
,
' '
)
self
.
scr
.
refresh
()
return
d
=
{}
;
self
.
boring
=
1
for
i
in
range
(
0
,
M
):
L
=
range
(
max
(
0
,
i
-
1
),
min
(
M
,
i
+
2
)
)
for
j
in
range
(
0
,
N
):
s
=
0
live
=
self
.
state
.
has_key
(
(
i
,
j
)
)
for
k
in
range
(
max
(
0
,
j
-
1
),
min
(
N
,
j
+
2
)
):
for
l
in
L
:
if
self
.
state
.
has_key
(
(
l
,
k
)
):
s
=
s
+
1
s
=
s
-
live
if
s
==
3
:
# Birth
d
[
i
,
j
]
=
1
self
.
scr
.
addch
(
j
+
1
,
i
+
1
,
self
.
char
)
if
not
live
:
self
.
boring
=
0
elif
s
==
2
and
live
:
d
[
i
,
j
]
=
1
# Survival
elif
live
:
# Death
self
.
scr
.
addch
(
j
+
1
,
i
+
1
,
' '
)
self
.
boring
=
0
self
.
state
=
d
self
.
scr
.
refresh
()
def
makeRandom
(
self
):
"Fill the board with a random pattern"
import
whrandom
self
.
state
=
{}
for
i
in
range
(
0
,
self
.
X
):
for
j
in
range
(
0
,
self
.
Y
):
if
whrandom
.
random
()
*
10
>
5.0
:
self
.
set
(
j
,
i
)
def
erase_menu
(
stdscr
,
menu_y
):
"Clear the space where the menu resides"
stdscr
.
move
(
menu_y
,
0
)
;
stdscr
.
clrtoeol
()
stdscr
.
move
(
menu_y
+
1
,
0
)
;
stdscr
.
clrtoeol
()
def
display_menu
(
stdscr
,
menu_y
):
"Display the menu of possible keystroke commands"
erase_menu
(
stdscr
,
menu_y
)
stdscr
.
addstr
(
menu_y
,
4
,
'Use the cursor keys to move, and space or Enter to toggle a cell.'
)
stdscr
.
addstr
(
menu_y
+
1
,
4
,
'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit'
)
def
main
(
stdscr
):
import
string
,
curses
# Clear the screen and display the menu of keys
stdscr
.
clear
()
stdscr_y
,
stdscr_x
=
stdscr
.
getmaxyx
()
menu_y
=
(
stdscr_y
-
3
)
-
1
display_menu
(
stdscr
,
menu_y
)
# Allocate a subwindow for the Life board and create the board object
subwin
=
stdscr
.
subwin
(
stdscr_y
-
3
,
stdscr_x
,
0
,
0
)
board
=
LifeBoard
(
subwin
,
char
=
ord
(
'*'
))
board
.
display
(
update_board
=
0
)
# xpos, ypos are the cursor's position
xpos
,
ypos
=
board
.
X
/
2
,
board
.
Y
/
2
# Main loop:
while
(
1
):
stdscr
.
move
(
1
+
ypos
,
1
+
xpos
)
# Move the cursor
c
=
stdscr
.
getch
()
# Get a keystroke
if
0
<
c
<
256
:
c
=
chr
(
c
)
if
c
in
'
\
n
'
:
board
.
toggle
(
ypos
,
xpos
)
elif
c
in
'Cc'
:
erase_menu
(
stdscr
,
menu_y
)
stdscr
.
addstr
(
menu_y
,
6
,
' Hit any key to stop continuously '
'updating the screen.'
)
stdscr
.
refresh
()
# Activate nodelay mode; getch() will return -1
# if no keystroke is available, instead of waiting.
stdscr
.
nodelay
(
1
)
while
(
1
):
c
=
stdscr
.
getch
()
if
c
!=-
1
:
break
stdscr
.
addstr
(
0
,
0
,
'/'
);
stdscr
.
refresh
()
board
.
display
()
stdscr
.
addstr
(
0
,
0
,
'+'
);
stdscr
.
refresh
()
stdscr
.
nodelay
(
0
)
# Disable nodelay mode
display_menu
(
stdscr
,
menu_y
)
elif
c
in
'Ee'
:
board
.
erase
()
elif
c
in
'Qq'
:
break
elif
c
in
'Rr'
:
board
.
makeRandom
()
board
.
display
(
update_board
=
0
)
elif
c
in
'Ss'
:
board
.
display
()
else
:
pass
# Ignore incorrect keys
elif
c
==
curses
.
KEY_UP
and
ypos
>
0
:
ypos
=
ypos
-
1
elif
c
==
curses
.
KEY_DOWN
and
ypos
<
board
.
Y
-
1
:
ypos
=
ypos
+
1
elif
c
==
curses
.
KEY_LEFT
and
xpos
>
0
:
xpos
=
xpos
-
1
elif
c
==
curses
.
KEY_RIGHT
and
xpos
<
board
.
X
-
1
:
xpos
=
xpos
+
1
else
:
pass
# Ignore incorrect keys
if
__name__
==
'__main__'
:
import
curses
,
traceback
try
:
# Initialize curses
stdscr
=
curses
.
initscr
()
# Turn off echoing of keys, and enter cbreak mode,
# where no buffering is performed on keyboard input
curses
.
noecho
()
;
curses
.
cbreak
()
# In keypad mode, escape sequences for special keys
# (like the cursor keys) will be interpreted and
# a special value like curses.KEY_LEFT will be returned
stdscr
.
keypad
(
1
)
main
(
stdscr
)
# Enter the main loop
# Set everything back to normal
stdscr
.
keypad
(
0
)
curses
.
echo
()
;
curses
.
nocbreak
()
curses
.
endwin
()
# Terminate curses
except
:
# In the event of an error, restore the terminal
# to a sane state.
stdscr
.
keypad
(
0
)
curses
.
echo
()
;
curses
.
nocbreak
()
curses
.
endwin
()
traceback
.
print_exc
()
# Print the exception
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