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Kirill Smelkov
cpython
Commits
dc492e67
Commit
dc492e67
authored
Sep 29, 1998
by
Barry Warsaw
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parent
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Tools/pynche/ChipViewer.py
Tools/pynche/ChipViewer.py
+84
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Tools/pynche/ChipViewer.py
View file @
dc492e67
"""Color chip megawidget.
from
types
import
StringType
This widget is used for displaying a color. It consists of three components:
label -- a Tkinter.Label, this is the chip's label which is displayed
about the color chip
chip -- A Tkinter.Frame, the frame displaying the color
name -- a Tkinter.Label, the name of the color
In addition, the megawidget understands the following options:
color -- the color displayed in the chip and name widgets
When run as a script, this program displays a sample chip.
"""
from
Tkinter
import
*
from
Tkinter
import
*
import
Pmw
import
ColorDB
class
ChipWidget
(
Pmw
.
MegaWidget
):
class
ChipWidget
:
_WIDTH
=
150
_WIDTH
=
150
_HEIGHT
=
80
_HEIGHT
=
80
def
__init__
(
self
,
parent
=
None
,
**
kw
):
def
__init__
(
self
,
options
=
((
'chip_borderwidth'
,
2
,
None
),
parent
=
None
,
(
'chip_width'
,
self
.
_WIDTH
,
None
),
width
=
_WIDTH
,
(
'chip_height'
,
self
.
_HEIGHT
,
None
),
height
=
_HEIGHT
,
(
'label_text'
,
'Color'
,
None
),
text
=
'Color'
,
(
'color'
,
'blue'
,
self
.
__set_color
),
initialcolor
=
'blue'
,
)
presscmd
=
None
,
self
.
defineoptions
(
kw
,
options
)
releasecmd
=
None
):
# create the text label
# initialize base class -- after defining options
self
.
__label
=
Label
(
parent
,
text
=
text
)
Pmw
.
MegaWidget
.
__init__
(
self
,
parent
)
self
.
__label
.
grid
(
row
=
0
,
column
=
0
)
interiorarg
=
(
self
.
interior
(),)
# create the color chip, implemented as a frame
self
.
__chip
=
Frame
(
parent
,
relief
=
RAISED
,
borderwidth
=
2
,
# create the label
width
=
width
,
self
.
__label
=
self
.
createcomponent
(
height
=
height
,
# component name, aliases, group
background
=
initialcolor
)
'label'
,
(),
None
,
self
.
__chip
.
grid
(
row
=
1
,
column
=
0
)
# widget class, widget args
# create the color name, ctor argument must be a string
Label
,
interiorarg
)
self
.
__name
=
Label
(
parent
,
text
=
initialcolor
)
self
.
__label
.
grid
(
row
=
0
,
column
=
0
)
self
.
__name
.
grid
(
row
=
2
,
column
=
0
)
#
# create the color chip
# set bindings
self
.
__chip
=
self
.
createcomponent
(
if
presscmd
:
'chip'
,
(),
None
,
self
.
__chip
.
bind
(
'<ButtonPress-1>'
,
presscmd
)
Frame
,
interiorarg
,
if
releasecmd
:
relief
=
RAISED
,
borderwidth
=
2
)
self
.
__chip
.
bind
(
'<ButtonRelease-1>'
,
releasecmd
)
self
.
__chip
.
grid
(
row
=
1
,
column
=
0
)
def
set_color
(
self
,
color
):
# create the color name
self
.
__chip
.
config
(
background
=
color
)
self
.
__name
=
self
.
createcomponent
(
self
.
__name
.
config
(
text
=
color
)
'name'
,
(),
None
,
Label
,
interiorarg
,)
def
get_color
(
self
):
self
.
__name
.
grid
(
row
=
2
,
column
=
0
)
return
self
.
__chip
[
'background'
]
# Check keywords and initialize options
def
press
(
self
):
self
.
initialiseoptions
(
ChipWidget
)
self
.
__chip
.
configure
(
relief
=
SUNKEN
)
# called whenever `color' option is set
def
release
(
self
):
def
__set_color
(
self
):
self
.
__chip
.
configure
(
relief
=
RAISED
)
color
=
self
[
'color'
]
self
.
__chip
[
'background'
]
=
color
self
.
__name
[
'text'
]
=
color
if
__name__
==
'__main__'
:
class
ChipViewer
:
root
=
Pmw
.
initialise
(
fontScheme
=
'pmw1'
)
def
__init__
(
self
,
switchboard
,
parent
=
None
):
root
.
title
(
'ChipWidget demonstration'
)
self
.
__sb
=
switchboard
self
.
__frame
=
Frame
(
parent
)
exitbtn
=
Button
(
root
,
text
=
'Exit'
,
command
=
root
.
destroy
)
self
.
__frame
.
pack
()
exitbtn
.
pack
(
side
=
BOTTOM
)
# create the chip that will display the currently selected color
widget
=
ChipWidget
(
root
,
color
=
'red'
,
# exactly
chip_width
=
200
,
self
.
__sframe
=
Frame
(
self
.
__frame
)
label_text
=
'Selected Color'
)
self
.
__sframe
.
grid
(
row
=
0
,
column
=
0
)
widget
.
pack
()
self
.
__selected
=
ChipWidget
(
self
.
__sframe
,
text
=
'Selected'
)
root
.
mainloop
()
# create the chip that will display the nearest real X11 color
# database color name
self
.
__nframe
=
Frame
(
self
.
__frame
)
self
.
__nframe
.
grid
(
row
=
0
,
column
=
1
)
self
.
__nearest
=
ChipWidget
(
self
.
__nframe
,
text
=
'Nearest'
,
presscmd
=
self
.
__buttonpress
,
releasecmd
=
self
.
__buttonrelease
)
def
update_yourself
(
self
,
red
,
green
,
blue
):
# TBD: should exactname default to X11 color name if their is an exact
# match for the rgb triplet? Part of me says it's nice to see both
# names for the color, the other part says that it's better to
# feedback the exact match.
rgbtuple
=
(
red
,
green
,
blue
)
try
:
allcolors
=
self
.
__sb
.
colordb
().
find_byrgb
(
rgbtuple
)
exactname
=
allcolors
[
0
]
except
ColorDB
.
BadColor
:
exactname
=
ColorDB
.
triplet_to_rrggbb
(
rgbtuple
)
nearest
=
self
.
__sb
.
colordb
().
nearest
(
red
,
green
,
blue
)
self
.
__selected
.
set_color
(
exactname
)
self
.
__nearest
.
set_color
(
nearest
)
def
__buttonpress
(
self
,
event
=
None
):
self
.
__nearest
.
press
()
def
__buttonrelease
(
self
,
event
=
None
):
self
.
__nearest
.
release
()
colorname
=
self
.
__nearest
.
get_color
()
red
,
green
,
blue
=
self
.
__sb
.
colordb
().
find_byname
(
colorname
)
self
.
__sb
.
update_views
(
red
,
green
,
blue
)
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