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Kirill Smelkov
cpython
Commits
e600578a
Commit
e600578a
authored
Feb 04, 1999
by
Guido van Rossum
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Add winsound -- by Toby Dickenson with permission.
parent
f9ffb03c
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PC/config.c
PC/config.c
+2
-0
PC/winsound.c
PC/winsound.c
+128
-0
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PC/config.c
View file @
e600578a
...
...
@@ -63,6 +63,7 @@ extern void initcPickle();
extern
void
initpcre
();
#ifdef WIN32
extern
void
initmsvcrt
();
extern
void
initwinsound
();
extern
void
init_locale
();
#endif
...
...
@@ -106,6 +107,7 @@ struct _inittab _PyImport_Inittab[] = {
{
"pcre"
,
initpcre
},
#ifdef WIN32
{
"msvcrt"
,
initmsvcrt
},
{
"winsound"
,
initwinsound
},
{
"_locale"
,
init_locale
},
#endif
...
...
PC/winsound.c
0 → 100644
View file @
e600578a
/* Author: Toby Dickenson <htrd90@zepler.org>
*
* Copyright (c) 1999 Toby Dickenson
*
* Permission to use this software in any way is granted without
* fee, provided that the copyright notice above appears in all
* copies. This software is provided "as is" without any warranty.
*/
/* Modified by Guido van Rossum */
/* Example:
import winsound
import time
# Play wav file
winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
# Play sound from control panel settings
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
# Play wav file from memory
data=open('c:/windows/media/Chimes.wav',"rb").read()
winsound.PlaySound(data, winsound.SND_MEMORY)
# Start playing the first bit of wav file asynchronously
winsound.PlaySound('c:/windows/media/Chord.wav',
winsound.SND_FILENAME|winsound.SND_ASYNC)
# But dont let it go for too long...
time.sleep(0.1)
# ...Before stopping it
winsound.PlaySound(None, 0)
*/
#include <windows.h>
#include <mmsystem.h>
#include <Python.h>
static
char
sound_playsound_doc
[]
=
"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API
\n
"
"
\n
"
"The sound argument can be a filename, data, or None.
\n
"
"For flag values, ored together, see module documentation.
\n
"
;
static
char
sound_module_doc
[]
=
"PlaySound(sound, flags) - play a sound
\n
"
"SND_FILENAME - sound is a wav file name
\n
"
"SND_ALIAS - sound is a control panel sound association name
\n
"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC
\n
"
"SND_MEMORY - sound is a memory image of a wav file
\n
"
"SND_PURGE - stop all instances of the specified sound
\n
"
"SND_ASYNC - PlaySound returns immediately
\n
"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found
\n
"
"SND_NOSTOP - Do not interrupt any sounds currently playing
\n
"
// Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy
\n
"
// Without any errors
;
PyObject
*
sound_playsound
(
PyObject
*
s
,
PyObject
*
args
)
{
const
char
*
sound
;
int
flags
;
int
length
;
int
ok
;
if
(
!
PyArg_ParseTuple
(
args
,
"z#i:PlaySound"
,
&
sound
,
&
length
,
&
flags
))
{
return
NULL
;
}
if
(
flags
&
SND_ASYNC
&&
flags
&
SND_MEMORY
)
{
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString
(
PyExc_RuntimeError
,
"Cannot play asynchronously from memory"
);
return
NULL
;
}
Py_BEGIN_ALLOW_THREADS
ok
=
PlaySound
(
sound
,
NULL
,
flags
);
Py_END_ALLOW_THREADS
if
(
!
ok
)
{
PyErr_SetString
(
PyExc_RuntimeError
,
"Failed to play sound"
);
return
NULL
;
}
Py_INCREF
(
Py_None
);
return
Py_None
;
}
static
struct
PyMethodDef
sound_methods
[]
=
{
{
"PlaySound"
,
sound_playsound
,
1
,
sound_playsound_doc
},
{
NULL
,
NULL
}
};
static
void
add_define
(
PyObject
*
dict
,
const
char
*
key
,
long
value
)
{
PyObject
*
k
=
PyString_FromString
(
key
);
PyObject
*
v
=
PyLong_FromLong
(
value
);
if
(
v
&&
k
)
{
PyDict_SetItem
(
dict
,
k
,
v
);
}
Py_XDECREF
(
k
);
Py_XDECREF
(
v
);
}
#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
DL_EXPORT
(
void
)
initwinsound
()
{
PyObject
*
module
=
Py_InitModule3
(
"winsound"
,
sound_methods
,
sound_module_doc
);
PyObject
*
dict
=
PyModule_GetDict
(
module
);
ADD_DEFINE
(
SND_ASYNC
);
ADD_DEFINE
(
SND_NODEFAULT
);
ADD_DEFINE
(
SND_NOSTOP
);
ADD_DEFINE
(
SND_NOWAIT
);
ADD_DEFINE
(
SND_ALIAS
);
ADD_DEFINE
(
SND_FILENAME
);
ADD_DEFINE
(
SND_MEMORY
);
ADD_DEFINE
(
SND_PURGE
);
ADD_DEFINE
(
SND_LOOP
);
ADD_DEFINE
(
SND_APPLICATION
);
}
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