Commit 6c10e64a authored by Russ Cox's avatar Russ Cox

regexp: hide one-pass code from exported API

Update #8112

Hide one-pass regexp API.

This means moving the code from regexp/syntax to regexp,
but it avoids being locked into the specific API chosen for
the implementation.

It also removes a slice field from the syntax.Inst, which
should avoid bloating the memory footprint of a non-one-pass
regexp unnecessarily.

LGTM=r
R=golang-codereviews, r
CC=golang-codereviews, iant
https://golang.org/cl/98610046
parent 0782ee3a
......@@ -330,12 +330,7 @@ pkg net/http, type Server struct, ConnState func(net.Conn, ConnState)
pkg net/http, type Server struct, ErrorLog *log.Logger
pkg net/http, type Transport struct, TLSHandshakeTimeout time.Duration
pkg regexp/syntax, method (*Inst) MatchRunePos(int32) int
pkg regexp/syntax, method (*Inst) OnePassNext(int32) uint32
pkg regexp/syntax, method (*Prog) CompileOnePass() *Prog
pkg regexp/syntax, method (*Prog) OnePassPrefix() (string, bool, uint32)
pkg regexp/syntax, method (InstOp) String() string
pkg regexp/syntax, type Inst struct, Next []uint32
pkg regexp/syntax, var NotOnePass *Prog
pkg runtime/debug, func SetPanicOnFault(bool) bool
pkg runtime/debug, func WriteHeapDump(uintptr)
pkg sync, method (*Pool) Get() interface{}
......
......@@ -37,7 +37,7 @@ type thread struct {
type machine struct {
re *Regexp // corresponding Regexp
p *syntax.Prog // compiled program
op *syntax.Prog // compiled onepass program, or syntax.NotOnePass
op *onePassProg // compiled onepass program, or notOnePass
q0, q1 queue // two queues for runq, nextq
pool []*thread // pool of available threads
matched bool // whether a match was found
......@@ -67,7 +67,7 @@ func (m *machine) newInputReader(r io.RuneReader) input {
}
// progMachine returns a new machine running the prog p.
func progMachine(p, op *syntax.Prog) *machine {
func progMachine(p *syntax.Prog, op *onePassProg) *machine {
m := &machine{p: p, op: op}
n := len(m.p.Inst)
m.q0 = queue{make([]uint32, n), make([]entry, 0, n)}
......@@ -382,7 +382,7 @@ func (m *machine) onepass(i input, pos int) bool {
}
// peek at the input rune to see which branch of the Alt to take
case syntax.InstAlt, syntax.InstAltMatch:
pc = int(inst.OnePassNext(r))
pc = int(onePassNext(&inst, r))
continue
case syntax.InstFail:
return m.matched
......@@ -429,7 +429,7 @@ func (re *Regexp) doExecute(r io.RuneReader, b []byte, s string, pos int, ncap i
} else {
i = m.newInputString(s)
}
if m.op != syntax.NotOnePass {
if m.op != notOnePass {
if !m.onepass(i, pos) {
re.put(m)
return nil
......
// Copyright 2014 The Go Authors. All rights reserved.
package regexp
import (
"bytes"
"regexp/syntax"
"sort"
"unicode"
)
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// "One-pass" regexp execution.
// Some regexps can be analyzed to determine that they never need
// backtracking: they are guaranteed to run in one pass over the string
// without bothering to save all the usual NFA state.
// Detect those and execute them more quickly.
// A onePassProg is a compiled one-pass regular expression program.
// It is the same as syntax.Prog except for the use of onePassInst.
type onePassProg struct {
Inst []onePassInst
Start int // index of start instruction
NumCap int // number of InstCapture insts in re
}
// A onePassInst is a single instruction in a one-pass regular expression program.
// It is the same as syntax.Inst except for the new 'Next' field.
type onePassInst struct {
syntax.Inst
Next []uint32
}
// OnePassPrefix returns a literal string that all matches for the
// regexp must start with. Complete is true if the prefix
// is the entire match. Pc is the index of the last rune instruction
// in the string. The OnePassPrefix skips over the mandatory
// EmptyBeginText
func onePassPrefix(p *syntax.Prog) (prefix string, complete bool, pc uint32) {
i := &p.Inst[p.Start]
if i.Op != syntax.InstEmptyWidth || (syntax.EmptyOp(i.Arg))&syntax.EmptyBeginText == 0 {
return "", i.Op == syntax.InstMatch, uint32(p.Start)
}
pc = i.Out
i = &p.Inst[pc]
for i.Op == syntax.InstNop {
pc = i.Out
i = &p.Inst[pc]
}
// Avoid allocation of buffer if prefix is empty.
if iop(i) != syntax.InstRune || len(i.Rune) != 1 {
return "", i.Op == syntax.InstMatch, uint32(p.Start)
}
// Have prefix; gather characters.
var buf bytes.Buffer
for iop(i) == syntax.InstRune && len(i.Rune) == 1 && syntax.Flags(i.Arg)&syntax.FoldCase == 0 {
buf.WriteRune(i.Rune[0])
pc, i = i.Out, &p.Inst[i.Out]
}
return buf.String(), i.Op == syntax.InstEmptyWidth && (syntax.EmptyOp(i.Arg))&syntax.EmptyBeginText != 0, pc
}
// OnePassNext selects the next actionable state of the prog, based on the input character.
// It should only be called when i.Op == InstAlt or InstAltMatch, and from the one-pass machine.
// One of the alternates may ultimately lead without input to end of line. If the instruction
// is InstAltMatch the path to the InstMatch is in i.Out, the normal node in i.Next.
func onePassNext(i *onePassInst, r rune) uint32 {
next := i.MatchRunePos(r)
if next >= 0 {
return i.Next[next]
}
if i.Op == syntax.InstAltMatch {
return i.Out
}
return 0
}
func iop(i *syntax.Inst) syntax.InstOp {
op := i.Op
switch op {
case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
op = syntax.InstRune
}
return op
}
// Sparse Array implementation is used as a queueOnePass.
type queueOnePass struct {
sparse []uint32
dense []uint32
size, nextIndex uint32
}
func (q *queueOnePass) empty() bool {
return q.nextIndex >= q.size
}
func (q *queueOnePass) next() (n uint32) {
n = q.dense[q.nextIndex]
q.nextIndex++
return
}
func (q *queueOnePass) clear() {
q.size = 0
q.nextIndex = 0
}
func (q *queueOnePass) reset() {
q.nextIndex = 0
}
func (q *queueOnePass) contains(u uint32) bool {
if u >= uint32(len(q.sparse)) {
return false
}
return q.sparse[u] < q.size && q.dense[q.sparse[u]] == u
}
func (q *queueOnePass) insert(u uint32) {
if !q.contains(u) {
q.insertNew(u)
}
}
func (q *queueOnePass) insertNew(u uint32) {
if u >= uint32(len(q.sparse)) {
return
}
q.sparse[u] = q.size
q.dense[q.size] = u
q.size++
}
func newQueue(size int) (q *queueOnePass) {
return &queueOnePass{
sparse: make([]uint32, size),
dense: make([]uint32, size),
}
}
// mergeRuneSets merges two non-intersecting runesets, and returns the merged result,
// and a NextIp array. The idea is that if a rune matches the OnePassRunes at index
// i, NextIp[i/2] is the target. If the input sets intersect, an empty runeset and a
// NextIp array with the single element mergeFailed is returned.
// The code assumes that both inputs contain ordered and non-intersecting rune pairs.
const mergeFailed = uint32(0xffffffff)
var (
noRune = []rune{}
noNext = []uint32{mergeFailed}
)
func mergeRuneSets(leftRunes, rightRunes *[]rune, leftPC, rightPC uint32) ([]rune, []uint32) {
leftLen := len(*leftRunes)
rightLen := len(*rightRunes)
if leftLen&0x1 != 0 || rightLen&0x1 != 0 {
panic("mergeRuneSets odd length []rune")
}
var (
lx, rx int
)
merged := make([]rune, 0)
next := make([]uint32, 0)
ok := true
defer func() {
if !ok {
merged = nil
next = nil
}
}()
ix := -1
extend := func(newLow *int, newArray *[]rune, pc uint32) bool {
if ix > 0 && (*newArray)[*newLow] <= merged[ix] {
return false
}
merged = append(merged, (*newArray)[*newLow], (*newArray)[*newLow+1])
*newLow += 2
ix += 2
next = append(next, pc)
return true
}
for lx < leftLen || rx < rightLen {
switch {
case rx >= rightLen:
ok = extend(&lx, leftRunes, leftPC)
case lx >= leftLen:
ok = extend(&rx, rightRunes, rightPC)
case (*rightRunes)[rx] < (*leftRunes)[lx]:
ok = extend(&rx, rightRunes, rightPC)
default:
ok = extend(&lx, leftRunes, leftPC)
}
if !ok {
return noRune, noNext
}
}
return merged, next
}
// cleanupOnePass drops working memory, and restores certain shortcut instructions.
func cleanupOnePass(prog *onePassProg, original *syntax.Prog) {
for ix, instOriginal := range original.Inst {
switch instOriginal.Op {
case syntax.InstAlt, syntax.InstAltMatch, syntax.InstRune:
case syntax.InstCapture, syntax.InstEmptyWidth, syntax.InstNop, syntax.InstMatch, syntax.InstFail:
prog.Inst[ix].Next = nil
case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
prog.Inst[ix].Next = nil
prog.Inst[ix] = onePassInst{Inst: instOriginal}
}
}
}
// onePassCopy creates a copy of the original Prog, as we'll be modifying it
func onePassCopy(prog *syntax.Prog) *onePassProg {
p := &onePassProg{
Start: prog.Start,
NumCap: prog.NumCap,
}
for _, inst := range prog.Inst {
p.Inst = append(p.Inst, onePassInst{Inst: inst})
}
// rewrites one or more common Prog constructs that enable some otherwise
// non-onepass Progs to be onepass. A:BD (for example) means an InstAlt at
// ip A, that points to ips B & C.
// A:BC + B:DA => A:BC + B:CD
// A:BC + B:DC => A:DC + B:DC
for pc := range p.Inst {
switch p.Inst[pc].Op {
default:
continue
case syntax.InstAlt, syntax.InstAltMatch:
// A:Bx + B:Ay
p_A_Other := &p.Inst[pc].Out
p_A_Alt := &p.Inst[pc].Arg
// make sure a target is another Alt
instAlt := p.Inst[*p_A_Alt]
if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) {
p_A_Alt, p_A_Other = p_A_Other, p_A_Alt
instAlt = p.Inst[*p_A_Alt]
if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) {
continue
}
}
instOther := p.Inst[*p_A_Other]
// Analyzing both legs pointing to Alts is for another day
if instOther.Op == syntax.InstAlt || instOther.Op == syntax.InstAltMatch {
// too complicated
continue
}
// simple empty transition loop
// A:BC + B:DA => A:BC + B:DC
p_B_Alt := &p.Inst[*p_A_Alt].Out
p_B_Other := &p.Inst[*p_A_Alt].Arg
patch := false
if instAlt.Out == uint32(pc) {
patch = true
} else if instAlt.Arg == uint32(pc) {
patch = true
p_B_Alt, p_B_Other = p_B_Other, p_B_Alt
}
if patch {
*p_B_Alt = *p_A_Other
}
// empty transition to common target
// A:BC + B:DC => A:DC + B:DC
if *p_A_Other == *p_B_Alt {
*p_A_Alt = *p_B_Other
}
}
}
return p
}
// runeSlice exists to permit sorting the case-folded rune sets.
type runeSlice []rune
func (p runeSlice) Len() int { return len(p) }
func (p runeSlice) Less(i, j int) bool { return p[i] < p[j] }
func (p runeSlice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
// Sort is a convenience method.
func (p runeSlice) Sort() {
sort.Sort(p)
}
var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune}
var anyRune = []rune{0, unicode.MaxRune}
// makeOnePass creates a onepass Prog, if possible. It is possible if at any alt,
// the match engine can always tell which branch to take. The routine may modify
// p if it is turned into a onepass Prog. If it isn't possible for this to be a
// onepass Prog, the Prog notOnePass is returned. makeOnePass is recursive
// to the size of the Prog.
func makeOnePass(p *onePassProg) *onePassProg {
// If the machine is very long, it's not worth the time to check if we can use one pass.
if len(p.Inst) >= 1000 {
return notOnePass
}
var (
instQueue = newQueue(len(p.Inst))
visitQueue = newQueue(len(p.Inst))
build func(uint32, *queueOnePass)
check func(uint32, map[uint32]bool) bool
onePassRunes = make([][]rune, len(p.Inst))
)
build = func(pc uint32, q *queueOnePass) {
if q.contains(pc) {
return
}
inst := p.Inst[pc]
switch inst.Op {
case syntax.InstAlt, syntax.InstAltMatch:
q.insert(inst.Out)
build(inst.Out, q)
q.insert(inst.Arg)
case syntax.InstMatch, syntax.InstFail:
default:
q.insert(inst.Out)
}
}
// check that paths from Alt instructions are unambiguous, and rebuild the new
// program as a onepass program
check = func(pc uint32, m map[uint32]bool) (ok bool) {
ok = true
inst := &p.Inst[pc]
if visitQueue.contains(pc) {
return
}
visitQueue.insert(pc)
switch inst.Op {
case syntax.InstAlt, syntax.InstAltMatch:
ok = check(inst.Out, m) && check(inst.Arg, m)
// check no-input paths to InstMatch
matchOut := m[inst.Out]
matchArg := m[inst.Arg]
if matchOut && matchArg {
ok = false
break
}
// Match on empty goes in inst.Out
if matchArg {
inst.Out, inst.Arg = inst.Arg, inst.Out
matchOut, matchArg = matchArg, matchOut
}
if matchOut {
m[pc] = true
inst.Op = syntax.InstAltMatch
}
// build a dispatch operator from the two legs of the alt.
onePassRunes[pc], inst.Next = mergeRuneSets(
&onePassRunes[inst.Out], &onePassRunes[inst.Arg], inst.Out, inst.Arg)
if len(inst.Next) > 0 && inst.Next[0] == mergeFailed {
ok = false
break
}
case syntax.InstCapture, syntax.InstNop:
ok = check(inst.Out, m)
m[pc] = m[inst.Out]
// pass matching runes back through these no-ops.
onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...)
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
case syntax.InstEmptyWidth:
ok = check(inst.Out, m)
m[pc] = m[inst.Out]
onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...)
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
case syntax.InstMatch, syntax.InstFail:
m[pc] = inst.Op == syntax.InstMatch
break
case syntax.InstRune:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
if len(inst.Rune) == 0 {
onePassRunes[pc] = []rune{}
inst.Next = []uint32{inst.Out}
break
}
runes := make([]rune, 0)
if len(inst.Rune) == 1 && syntax.Flags(inst.Arg)&syntax.FoldCase != 0 {
r0 := inst.Rune[0]
runes = append(runes, r0, r0)
for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) {
runes = append(runes, r1, r1)
}
sort.Sort(runeSlice(runes))
} else {
runes = append(runes, inst.Rune...)
}
onePassRunes[pc] = runes
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
inst.Op = syntax.InstRune
case syntax.InstRune1:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
runes := []rune{}
// expand case-folded runes
if syntax.Flags(inst.Arg)&syntax.FoldCase != 0 {
r0 := inst.Rune[0]
runes = append(runes, r0, r0)
for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) {
runes = append(runes, r1, r1)
}
sort.Sort(runeSlice(runes))
} else {
runes = append(runes, inst.Rune[0], inst.Rune[0])
}
onePassRunes[pc] = runes
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
inst.Op = syntax.InstRune
case syntax.InstRuneAny:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
onePassRunes[pc] = append([]rune{}, anyRune...)
inst.Next = []uint32{inst.Out}
case syntax.InstRuneAnyNotNL:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
onePassRunes[pc] = append([]rune{}, anyRuneNotNL...)
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
}
return
}
instQueue.clear()
instQueue.insert(uint32(p.Start))
m := make(map[uint32]bool, len(p.Inst))
for !instQueue.empty() {
pc := instQueue.next()
inst := p.Inst[pc]
visitQueue.clear()
if !check(uint32(pc), m) {
p = notOnePass
break
}
switch inst.Op {
case syntax.InstAlt, syntax.InstAltMatch:
instQueue.insert(inst.Out)
instQueue.insert(inst.Arg)
case syntax.InstCapture, syntax.InstEmptyWidth, syntax.InstNop:
instQueue.insert(inst.Out)
case syntax.InstMatch:
case syntax.InstFail:
case syntax.InstRune, syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
default:
}
}
if p != notOnePass {
for i, _ := range p.Inst {
p.Inst[i].Rune = onePassRunes[i]
}
}
return p
}
// walk visits each Inst in the prog once, and applies the argument
// function(ip, next), in pre-order.
func walk(prog *syntax.Prog, funcs ...func(ip, next uint32)) {
var walk1 func(uint32)
progQueue := newQueue(len(prog.Inst))
walk1 = func(ip uint32) {
if progQueue.contains(ip) {
return
}
progQueue.insert(ip)
inst := prog.Inst[ip]
switch inst.Op {
case syntax.InstAlt, syntax.InstAltMatch:
for _, f := range funcs {
f(ip, inst.Out)
f(ip, inst.Arg)
}
walk1(inst.Out)
walk1(inst.Arg)
default:
for _, f := range funcs {
f(ip, inst.Out)
}
walk1(inst.Out)
}
}
walk1(uint32(prog.Start))
}
// find returns the Insts that match the argument predicate function
func find(prog *syntax.Prog, f func(*syntax.Prog, int) bool) (matches []uint32) {
matches = []uint32{}
for ip := range prog.Inst {
if f(prog, ip) {
matches = append(matches, uint32(ip))
}
}
return
}
var notOnePass *onePassProg = nil
// compileOnePass returns a new *syntax.Prog suitable for onePass execution if the original Prog
// can be recharacterized as a one-pass regexp program, or syntax.notOnePass if the
// Prog cannot be converted. For a one pass prog, the fundamental condition that must
// be true is: at any InstAlt, there must be no ambiguity about what branch to take.
func compileOnePass(prog *syntax.Prog) (p *onePassProg) {
if prog.Start == 0 {
return notOnePass
}
// onepass regexp is anchored
if prog.Inst[prog.Start].Op != syntax.InstEmptyWidth ||
syntax.EmptyOp(prog.Inst[prog.Start].Arg)&syntax.EmptyBeginText != syntax.EmptyBeginText {
return notOnePass
}
// every instruction leading to InstMatch must be EmptyEndText
for _, inst := range prog.Inst {
opOut := prog.Inst[inst.Out].Op
switch inst.Op {
default:
if opOut == syntax.InstMatch {
return notOnePass
}
case syntax.InstAlt, syntax.InstAltMatch:
if opOut == syntax.InstMatch || prog.Inst[inst.Arg].Op == syntax.InstMatch {
return notOnePass
}
case syntax.InstEmptyWidth:
if opOut == syntax.InstMatch {
if syntax.EmptyOp(inst.Arg)&syntax.EmptyEndText == syntax.EmptyEndText {
continue
}
return notOnePass
}
}
}
// Creates a slightly optimized copy of the original Prog
// that cleans up some Prog idioms that block valid onepass programs
p = onePassCopy(prog)
// checkAmbiguity on InstAlts, build onepass Prog if possible
p = makeOnePass(p)
if p != notOnePass {
cleanupOnePass(p, prog)
}
return p
}
// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package regexp
import (
"reflect"
"regexp/syntax"
"testing"
)
var runeMergeTests = []struct {
left, right, merged []rune
next []uint32
leftPC, rightPC uint32
}{
{
// empty rhs
[]rune{69, 69},
[]rune{},
[]rune{69, 69},
[]uint32{1},
1, 2,
},
{
// identical runes, identical targets
[]rune{69, 69},
[]rune{69, 69},
[]rune{},
[]uint32{mergeFailed},
1, 1,
},
{
// identical runes, different targets
[]rune{69, 69},
[]rune{69, 69},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// append right-first
[]rune{69, 69},
[]rune{71, 71},
[]rune{69, 69, 71, 71},
[]uint32{1, 2},
1, 2,
},
{
// append, left-first
[]rune{71, 71},
[]rune{69, 69},
[]rune{69, 69, 71, 71},
[]uint32{2, 1},
1, 2,
},
{
// successful interleave
[]rune{60, 60, 71, 71, 101, 101},
[]rune{69, 69, 88, 88},
[]rune{60, 60, 69, 69, 71, 71, 88, 88, 101, 101},
[]uint32{1, 2, 1, 2, 1},
1, 2,
},
{
// left surrounds right
[]rune{69, 74},
[]rune{71, 71},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// right surrounds left
[]rune{69, 74},
[]rune{68, 75},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap at interval begin
[]rune{69, 74},
[]rune{74, 75},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap ar interval end
[]rune{69, 74},
[]rune{65, 69},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap from above
[]rune{69, 74},
[]rune{71, 74},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap from below
[]rune{69, 74},
[]rune{65, 71},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// out of order []rune
[]rune{69, 74, 60, 65},
[]rune{66, 67},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
}
func TestMergeRuneSet(t *testing.T) {
for ix, test := range runeMergeTests {
merged, next := mergeRuneSets(&test.left, &test.right, test.leftPC, test.rightPC)
if !reflect.DeepEqual(merged, test.merged) {
t.Errorf("mergeRuneSet :%d (%v, %v) merged\n have\n%v\nwant\n%v", ix, test.left, test.right, merged, test.merged)
}
if !reflect.DeepEqual(next, test.next) {
t.Errorf("mergeRuneSet :%d(%v, %v) next\n have\n%v\nwant\n%v", ix, test.left, test.right, next, test.next)
}
}
}
const noStr = `!`
var onePass = &onePassProg{}
var onePassTests = []struct {
re string
onePass *onePassProg
prog string
}{
{`^(?:a|(?:a*))$`, notOnePass, noStr},
{`^(?:(a)|(?:a*))$`, notOnePass, noStr},
{`^(?:(?:(?:.(?:$))?))$`, onePass, `a`},
{`^abcd$`, onePass, `abcd`},
{`^abcd$`, onePass, `abcde`},
{`^(?:(?:a{0,})*?)$`, onePass, `a`},
{`^(?:(?:a+)*)$`, onePass, ``},
{`^(?:(?:a|(?:aa)))$`, onePass, ``},
{`^(?:[^\s\S])$`, onePass, ``},
{`^(?:(?:a{3,4}){0,})$`, notOnePass, `aaaaaa`},
{`^(?:(?:a+)*)$`, onePass, `a`},
{`^(?:(?:(?:a*)+))$`, onePass, noStr},
{`^(?:(?:a+)*)$`, onePass, ``},
{`^[a-c]+$`, onePass, `abc`},
{`^[a-c]*$`, onePass, `abcdabc`},
{`^(?:a*)$`, onePass, `aaaaaaa`},
{`^(?:(?:aa)|a)$`, onePass, `a`},
{`^[a-c]*`, notOnePass, `abcdabc`},
{`^[a-c]*$`, onePass, `abc`},
{`^...$`, onePass, ``},
{`^(?:a|(?:aa))$`, onePass, `a`},
{`^[a-c]*`, notOnePass, `abcabc`},
{`^a((b))c$`, onePass, noStr},
{`^a.[l-nA-Cg-j]?e$`, onePass, noStr},
{`^a((b))$`, onePass, noStr},
{`^a(?:(b)|(c))c$`, onePass, noStr},
{`^a(?:(b*)|(c))c$`, notOnePass, noStr},
{`^a(?:b|c)$`, onePass, noStr},
{`^a(?:b?|c)$`, onePass, noStr},
{`^a(?:b?|c?)$`, notOnePass, noStr},
{`^a(?:b?|c+)$`, onePass, noStr},
{`^a(?:b+|(bc))d$`, notOnePass, noStr},
{`^a(?:bc)+$`, onePass, noStr},
{`^a(?:[bcd])+$`, onePass, noStr},
{`^a((?:[bcd])+)$`, onePass, noStr},
{`^a(:?b|c)*d$`, onePass, `abbbccbbcbbd"`},
{`^.bc(d|e)*$`, onePass, `abcddddddeeeededd`},
{`^(?:(?:aa)|.)$`, notOnePass, `a`},
{`^(?:(?:a{1,2}){1,2})$`, notOnePass, `aaaa`},
}
func TestCompileOnePass(t *testing.T) {
var (
p *syntax.Prog
re *syntax.Regexp
err error
)
for _, test := range onePassTests {
if re, err = syntax.Parse(test.re, syntax.Perl); err != nil {
t.Errorf("Parse(%q) got err:%s, want success", test.re, err)
continue
}
// needs to be done before compile...
re = re.Simplify()
if p, err = syntax.Compile(re); err != nil {
t.Errorf("Compile(%q) got err:%s, want success", test.re, err)
continue
}
onePass = compileOnePass(p)
if (onePass == notOnePass) != (test.onePass == notOnePass) {
t.Errorf("CompileOnePass(%q) got %v, expected %v", test.re, onePass, test.onePass)
}
}
}
......@@ -83,7 +83,7 @@ type Regexp struct {
// read-only after Compile
expr string // as passed to Compile
prog *syntax.Prog // compiled program
onepass *syntax.Prog // onpass program or nil
onepass *onePassProg // onpass program or nil
prefix string // required prefix in unanchored matches
prefixBytes []byte // prefix, as a []byte
prefixComplete bool // prefix is the entire regexp
......@@ -165,16 +165,16 @@ func compile(expr string, mode syntax.Flags, longest bool) (*Regexp, error) {
regexp := &Regexp{
expr: expr,
prog: prog,
onepass: prog.CompileOnePass(),
onepass: compileOnePass(prog),
numSubexp: maxCap,
subexpNames: capNames,
cond: prog.StartCond(),
longest: longest,
}
if regexp.onepass == syntax.NotOnePass {
if regexp.onepass == notOnePass {
regexp.prefix, regexp.prefixComplete = prog.Prefix()
} else {
regexp.prefix, regexp.prefixComplete, regexp.prefixEnd = prog.OnePassPrefix()
regexp.prefix, regexp.prefixComplete, regexp.prefixEnd = onePassPrefix(prog)
}
if regexp.prefix != "" {
// TODO(rsc): Remove this allocation by adding
......
......@@ -6,7 +6,6 @@ package syntax
import (
"bytes"
"sort"
"strconv"
"unicode"
)
......@@ -115,7 +114,6 @@ type Inst struct {
Out uint32 // all but InstMatch, InstFail
Arg uint32 // InstAlt, InstAltMatch, InstCapture, InstEmptyWidth
Rune []rune
Next []uint32 // If input rune matches
}
func (p *Prog) String() string {
......@@ -165,36 +163,6 @@ func (p *Prog) Prefix() (prefix string, complete bool) {
return buf.String(), i.Op == InstMatch
}
// OnePassPrefix returns a literal string that all matches for the
// regexp must start with. Complete is true if the prefix
// is the entire match. Pc is the index of the last rune instruction
// in the string. The OnePassPrefix skips over the mandatory
// EmptyBeginText
func (p *Prog) OnePassPrefix() (prefix string, complete bool, pc uint32) {
i := &p.Inst[p.Start]
if i.Op != InstEmptyWidth || (EmptyOp(i.Arg))&EmptyBeginText == 0 {
return "", i.Op == InstMatch, uint32(p.Start)
}
pc = i.Out
i = &p.Inst[pc]
for i.Op == InstNop {
pc = i.Out
i = &p.Inst[pc]
}
// Avoid allocation of buffer if prefix is empty.
if i.op() != InstRune || len(i.Rune) != 1 {
return "", i.Op == InstMatch, uint32(p.Start)
}
// Have prefix; gather characters.
var buf bytes.Buffer
for i.op() == InstRune && len(i.Rune) == 1 && Flags(i.Arg)&FoldCase == 0 {
buf.WriteRune(i.Rune[0])
pc, i = i.Out, &p.Inst[i.Out]
}
return buf.String(), i.Op == InstEmptyWidth && (EmptyOp(i.Arg))&EmptyBeginText != 0, pc
}
// StartCond returns the leading empty-width conditions that must
// be true in any match. It returns ^EmptyOp(0) if no matches are possible.
func (p *Prog) StartCond() EmptyOp {
......@@ -221,29 +189,17 @@ Loop:
const noMatch = -1
// OnePassNext selects the next actionable state of the prog, based on the input character.
// It should only be called when i.Op == InstAlt or InstAltMatch, and from the one-pass machine.
// One of the alternates may ultimately lead without input to end of line. If the instruction
// is InstAltMatch the path to the InstMatch is in i.Out, the normal node in i.Next.
func (i *Inst) OnePassNext(r rune) uint32 {
next := i.MatchRunePos(r)
if next != noMatch {
return i.Next[next]
}
if i.Op == InstAltMatch {
return i.Out
}
return 0
}
// MatchRune returns true if the instruction matches (and consumes) r.
// It should only be called when i.Op == InstRune.
func (i *Inst) MatchRune(r rune) bool {
return i.MatchRunePos(r) != noMatch
}
// MatchRunePos returns the index of the rune pair if the instruction matches.
// It should only be called when i.Op == InstRune.
// MatchRunePos checks whether the instruction matches (and consumes) r.
// If so, MatchRunePos returns the index of the matching rune pair
// (or, when len(i.Rune) == 1, rune singleton).
// If not, MatchRunePos returns -1.
// MatchRunePos should only be called when i.Op == InstRune.
func (i *Inst) MatchRunePos(r rune) int {
rune := i.Rune
......@@ -387,496 +343,3 @@ func dumpInst(b *bytes.Buffer, i *Inst) {
bw(b, "anynotnl -> ", u32(i.Out))
}
}
// Sparse Array implementation is used as a queue.
type queue struct {
sparse []uint32
dense []uint32
size, nextIndex uint32
}
func (q *queue) empty() bool {
return q.nextIndex >= q.size
}
func (q *queue) next() (n uint32) {
n = q.dense[q.nextIndex]
q.nextIndex++
return
}
func (q *queue) clear() {
q.size = 0
q.nextIndex = 0
}
func (q *queue) reset() {
q.nextIndex = 0
}
func (q *queue) contains(u uint32) bool {
if u >= uint32(len(q.sparse)) {
return false
}
return q.sparse[u] < q.size && q.dense[q.sparse[u]] == u
}
func (q *queue) insert(u uint32) {
if !q.contains(u) {
q.insertNew(u)
}
}
func (q *queue) insertNew(u uint32) {
if u >= uint32(len(q.sparse)) {
return
}
q.sparse[u] = q.size
q.dense[q.size] = u
q.size++
}
func newQueue(size int) (q *queue) {
return &queue{
sparse: make([]uint32, size),
dense: make([]uint32, size),
}
}
// mergeRuneSets merges two non-intersecting runesets, and returns the merged result,
// and a NextIp array. The idea is that if a rune matches the OnePassRunes at index
// i, NextIp[i/2] is the target. If the input sets intersect, an empty runeset and a
// NextIp array with the single element mergeFailed is returned.
// The code assumes that both inputs contain ordered and non-intersecting rune pairs.
const mergeFailed = uint32(0xffffffff)
var (
noRune = []rune{}
noNext = []uint32{mergeFailed}
)
func mergeRuneSets(leftRunes, rightRunes *[]rune, leftPC, rightPC uint32) ([]rune, []uint32) {
leftLen := len(*leftRunes)
rightLen := len(*rightRunes)
if leftLen&0x1 != 0 || rightLen&0x1 != 0 {
panic("mergeRuneSets odd length []rune")
}
var (
lx, rx int
)
merged := make([]rune, 0)
next := make([]uint32, 0)
ok := true
defer func() {
if !ok {
merged = nil
next = nil
}
}()
ix := -1
extend := func(newLow *int, newArray *[]rune, pc uint32) bool {
if ix > 0 && (*newArray)[*newLow] <= merged[ix] {
return false
}
merged = append(merged, (*newArray)[*newLow], (*newArray)[*newLow+1])
*newLow += 2
ix += 2
next = append(next, pc)
return true
}
for lx < leftLen || rx < rightLen {
switch {
case rx >= rightLen:
ok = extend(&lx, leftRunes, leftPC)
case lx >= leftLen:
ok = extend(&rx, rightRunes, rightPC)
case (*rightRunes)[rx] < (*leftRunes)[lx]:
ok = extend(&rx, rightRunes, rightPC)
default:
ok = extend(&lx, leftRunes, leftPC)
}
if !ok {
return noRune, noNext
}
}
return merged, next
}
// cleanupOnePass drops working memory, and restores certain shortcut instructions.
func (prog *Prog) cleanupOnePass(pOriginal *Prog) {
for ix, instOriginal := range pOriginal.Inst {
switch instOriginal.Op {
case InstAlt, InstAltMatch, InstRune:
case InstCapture, InstEmptyWidth, InstNop, InstMatch, InstFail:
prog.Inst[ix].Next = nil
case InstRune1, InstRuneAny, InstRuneAnyNotNL:
prog.Inst[ix].Next = nil
prog.Inst[ix] = instOriginal
}
}
}
// onePassCopy creates a copy of the original Prog, as we'll be modifying it
func (prog *Prog) onePassCopy() *Prog {
p := &Prog{
Inst: append([]Inst{}[:], prog.Inst...),
Start: prog.Start,
NumCap: prog.NumCap,
}
for _, inst := range p.Inst {
inst.Next = make([]uint32, 0)
}
// rewrites one or more common Prog constructs that enable some otherwise
// non-onepass Progs to be onepass. A:BD (for example) means an InstAlt at
// ip A, that points to ips B & C.
// A:BC + B:DA => A:BC + B:CD
// A:BC + B:DC => A:DC + B:DC
for pc := range p.Inst {
switch p.Inst[pc].Op {
default:
continue
case InstAlt, InstAltMatch:
// A:Bx + B:Ay
p_A_Other := &p.Inst[pc].Out
p_A_Alt := &p.Inst[pc].Arg
// make sure a target is another Alt
instAlt := p.Inst[*p_A_Alt]
if !(instAlt.Op == InstAlt || instAlt.Op == InstAltMatch) {
p_A_Alt, p_A_Other = p_A_Other, p_A_Alt
instAlt = p.Inst[*p_A_Alt]
if !(instAlt.Op == InstAlt || instAlt.Op == InstAltMatch) {
continue
}
}
instOther := p.Inst[*p_A_Other]
// Analyzing both legs pointing to Alts is for another day
if instOther.Op == InstAlt || instOther.Op == InstAltMatch {
// too complicated
continue
}
// simple empty transition loop
// A:BC + B:DA => A:BC + B:DC
p_B_Alt := &p.Inst[*p_A_Alt].Out
p_B_Other := &p.Inst[*p_A_Alt].Arg
patch := false
if instAlt.Out == uint32(pc) {
patch = true
} else if instAlt.Arg == uint32(pc) {
patch = true
p_B_Alt, p_B_Other = p_B_Other, p_B_Alt
}
if patch {
*p_B_Alt = *p_A_Other
}
// empty transition to common target
// A:BC + B:DC => A:DC + B:DC
if *p_A_Other == *p_B_Alt {
*p_A_Alt = *p_B_Other
}
}
}
return p
}
// runeSlice exists to permit sorting the case-folded rune sets.
type runeSlice []rune
func (p runeSlice) Len() int { return len(p) }
func (p runeSlice) Less(i, j int) bool { return p[i] < p[j] }
func (p runeSlice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
// Sort is a convenience method.
func (p runeSlice) Sort() {
sort.Sort(p)
}
// makeOnePass creates a onepass Prog, if possible. It is possible if at any alt,
// the match engine can always tell which branch to take. The routine may modify
// p if it is turned into a onepass Prog. If it isn't possible for this to be a
// onepass Prog, the Prog syntax.NotOnePass is returned. makeOnePass is recursive
// to the size of the Prog
func (p *Prog) makeOnePass() *Prog {
// If the machine is very long, it's not worth the time to check if we can use one pass.
if len(p.Inst) >= 1000 {
return NotOnePass
}
var (
instQueue = newQueue(len(p.Inst))
visitQueue = newQueue(len(p.Inst))
build func(uint32, *queue)
check func(uint32, map[uint32]bool) bool
onePassRunes = make([][]rune, len(p.Inst))
)
build = func(pc uint32, q *queue) {
if q.contains(pc) {
return
}
inst := p.Inst[pc]
switch inst.Op {
case InstAlt, InstAltMatch:
q.insert(inst.Out)
build(inst.Out, q)
q.insert(inst.Arg)
case InstMatch, InstFail:
default:
q.insert(inst.Out)
}
}
// check that paths from Alt instructions are unambiguous, and rebuild the new
// program as a onepass program
check = func(pc uint32, m map[uint32]bool) (ok bool) {
ok = true
inst := &p.Inst[pc]
if visitQueue.contains(pc) {
return
}
visitQueue.insert(pc)
switch inst.Op {
case InstAlt, InstAltMatch:
ok = check(inst.Out, m) && check(inst.Arg, m)
// check no-input paths to InstMatch
matchOut := m[inst.Out]
matchArg := m[inst.Arg]
if matchOut && matchArg {
ok = false
break
}
// Match on empty goes in inst.Out
if matchArg {
inst.Out, inst.Arg = inst.Arg, inst.Out
matchOut, matchArg = matchArg, matchOut
}
if matchOut {
m[pc] = true
inst.Op = InstAltMatch
}
// build a dispatch operator from the two legs of the alt.
onePassRunes[pc], inst.Next = mergeRuneSets(
&onePassRunes[inst.Out], &onePassRunes[inst.Arg], inst.Out, inst.Arg)
if len(inst.Next) > 0 && inst.Next[0] == mergeFailed {
ok = false
break
}
case InstCapture, InstNop:
ok = check(inst.Out, m)
m[pc] = m[inst.Out]
// pass matching runes back through these no-ops.
onePassRunes[pc] = append([]rune{}[:], onePassRunes[inst.Out][:]...)
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
case InstEmptyWidth:
ok = check(inst.Out, m)
m[pc] = m[inst.Out]
onePassRunes[pc] = append([]rune{}[:], onePassRunes[inst.Out][:]...)
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
case InstMatch, InstFail:
m[pc] = inst.Op == InstMatch
break
case InstRune:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
if len(inst.Rune) == 0 {
onePassRunes[pc] = []rune{}[:]
inst.Next = []uint32{inst.Out}
break
}
runes := make([]rune, 0)
if len(inst.Rune) == 1 && Flags(inst.Arg)&FoldCase != 0 {
r0 := inst.Rune[0]
runes = append(runes, r0, r0)
for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) {
runes = append(runes, r1, r1)
}
sort.Sort(runeSlice(runes))
} else {
runes = append(runes, inst.Rune...)
}
onePassRunes[pc] = runes
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
inst.Op = InstRune
case InstRune1:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
runes := []rune{}[:]
// expand case-folded runes
if Flags(inst.Arg)&FoldCase != 0 {
r0 := inst.Rune[0]
runes = append(runes, r0, r0)
for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) {
runes = append(runes, r1, r1)
}
sort.Sort(runeSlice(runes))
} else {
runes = append(runes, inst.Rune[0], inst.Rune[0])
}
onePassRunes[pc] = runes
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
inst.Op = InstRune
case InstRuneAny:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
onePassRunes[pc] = append([]rune{}[:], anyRune[:]...)
inst.Next = []uint32{inst.Out}
case InstRuneAnyNotNL:
ok = check(inst.Out, m)
m[pc] = false
if len(inst.Next) > 0 {
break
}
onePassRunes[pc] = append([]rune{}[:], anyRuneNotNL[:]...)
inst.Next = []uint32{}
for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
inst.Next = append(inst.Next, inst.Out)
}
}
return
}
instQueue.clear()
instQueue.insert(uint32(p.Start))
m := make(map[uint32]bool, len(p.Inst))
for !instQueue.empty() {
pc := instQueue.next()
inst := p.Inst[pc]
visitQueue.clear()
if !check(uint32(pc), m) {
p = NotOnePass
break
}
switch inst.Op {
case InstAlt, InstAltMatch:
instQueue.insert(inst.Out)
instQueue.insert(inst.Arg)
case InstCapture, InstEmptyWidth, InstNop:
instQueue.insert(inst.Out)
case InstMatch:
case InstFail:
case InstRune, InstRune1, InstRuneAny, InstRuneAnyNotNL:
default:
}
}
if p != NotOnePass {
for i, _ := range p.Inst {
p.Inst[i].Rune = onePassRunes[i][:]
}
}
return p
}
// walk visits each Inst in the prog once, and applies the argument
// function(ip, next), in pre-order.
func (prog *Prog) walk(funcs ...func(ip, next uint32)) {
var walk1 func(uint32)
progQueue := newQueue(len(prog.Inst))
walk1 = func(ip uint32) {
if progQueue.contains(ip) {
return
}
progQueue.insert(ip)
inst := prog.Inst[ip]
switch inst.Op {
case InstAlt, InstAltMatch:
for _, f := range funcs {
f(ip, inst.Out)
f(ip, inst.Arg)
}
walk1(inst.Out)
walk1(inst.Arg)
default:
for _, f := range funcs {
f(ip, inst.Out)
}
walk1(inst.Out)
}
}
walk1(uint32(prog.Start))
}
// find returns the Insts that match the argument predicate function
func (prog *Prog) find(f func(*Prog, int) bool) (matches []uint32) {
matches = []uint32{}
for ip := range prog.Inst {
if f(prog, ip) {
matches = append(matches, uint32(ip))
}
}
return
}
var NotOnePass *Prog = nil
var debug = false
// CompileOnePass returns a new *Prog suitable for onePass execution if the original Prog
// can be recharacterized as a one-pass regexp program, or syntax.NotOnePass if the
// Prog cannot be converted. For a one pass prog, the fundamental condition that must
// be true is: at any InstAlt, there must be no ambiguity about what branch to take.
func (prog *Prog) CompileOnePass() (p *Prog) {
if prog.Start == 0 {
return NotOnePass
}
// onepass regexp is anchored
if prog.Inst[prog.Start].Op != InstEmptyWidth ||
EmptyOp(prog.Inst[prog.Start].Arg)&EmptyBeginText != EmptyBeginText {
return NotOnePass
}
// every instruction leading to InstMatch must be EmptyEndText
for _, inst := range prog.Inst {
opOut := prog.Inst[inst.Out].Op
switch inst.Op {
default:
if opOut == InstMatch {
return NotOnePass
}
case InstAlt, InstAltMatch:
if opOut == InstMatch || prog.Inst[inst.Arg].Op == InstMatch {
return NotOnePass
}
case InstEmptyWidth:
if opOut == InstMatch {
if EmptyOp(inst.Arg)&EmptyEndText == EmptyEndText {
continue
}
return NotOnePass
}
}
}
// Creates a slightly optimized copy of the original Prog
// that cleans up some Prog idioms that block valid onepass programs
p = prog.onePassCopy()
// checkAmbiguity on InstAlts, build onepass Prog if possible
p = p.makeOnePass()
if p != NotOnePass {
p.cleanupOnePass(prog)
}
return p
}
......@@ -4,10 +4,7 @@
package syntax
import (
"reflect"
"testing"
)
import "testing"
var compileTests = []struct {
Regexp string
......@@ -115,200 +112,3 @@ func BenchmarkEmptyOpContext(b *testing.B) {
EmptyOpContext(r1, -1)
}
}
var runeMergeTests = []struct {
left, right, merged []rune
next []uint32
leftPC, rightPC uint32
}{
{
// empty rhs
[]rune{69, 69},
[]rune{},
[]rune{69, 69},
[]uint32{1},
1, 2,
},
{
// identical runes, identical targets
[]rune{69, 69},
[]rune{69, 69},
[]rune{},
[]uint32{mergeFailed},
1, 1,
},
{
// identical runes, different targets
[]rune{69, 69},
[]rune{69, 69},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// append right-first
[]rune{69, 69},
[]rune{71, 71},
[]rune{69, 69, 71, 71},
[]uint32{1, 2},
1, 2,
},
{
// append, left-first
[]rune{71, 71},
[]rune{69, 69},
[]rune{69, 69, 71, 71},
[]uint32{2, 1},
1, 2,
},
{
// successful interleave
[]rune{60, 60, 71, 71, 101, 101},
[]rune{69, 69, 88, 88},
[]rune{60, 60, 69, 69, 71, 71, 88, 88, 101, 101},
[]uint32{1, 2, 1, 2, 1},
1, 2,
},
{
// left surrounds right
[]rune{69, 74},
[]rune{71, 71},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// right surrounds left
[]rune{69, 74},
[]rune{68, 75},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap at interval begin
[]rune{69, 74},
[]rune{74, 75},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap ar interval end
[]rune{69, 74},
[]rune{65, 69},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap from above
[]rune{69, 74},
[]rune{71, 74},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// overlap from below
[]rune{69, 74},
[]rune{65, 71},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
{
// out of order []rune
[]rune{69, 74, 60, 65},
[]rune{66, 67},
[]rune{},
[]uint32{mergeFailed},
1, 2,
},
}
func TestMergeRuneSet(t *testing.T) {
for ix, test := range runeMergeTests {
merged, next := mergeRuneSets(&test.left, &test.right, test.leftPC, test.rightPC)
if !reflect.DeepEqual(merged, test.merged) {
t.Errorf("mergeRuneSet :%d (%v, %v) merged\n have\n%v\nwant\n%v", ix, test.left, test.right, merged, test.merged)
}
if !reflect.DeepEqual(next, test.next) {
t.Errorf("mergeRuneSet :%d(%v, %v) next\n have\n%v\nwant\n%v", ix, test.left, test.right, next, test.next)
}
}
}
const noStr = `!`
var onePass = &Prog{}
var onePassTests = []struct {
re string
onePass *Prog
prog string
}{
{`^(?:a|(?:a*))$`, NotOnePass, noStr},
{`^(?:(a)|(?:a*))$`, NotOnePass, noStr},
{`^(?:(?:(?:.(?:$))?))$`, onePass, `a`},
{`^abcd$`, onePass, `abcd`},
{`^abcd$`, onePass, `abcde`},
{`^(?:(?:a{0,})*?)$`, onePass, `a`},
{`^(?:(?:a+)*)$`, onePass, ``},
{`^(?:(?:a|(?:aa)))$`, onePass, ``},
{`^(?:[^\s\S])$`, onePass, ``},
{`^(?:(?:a{3,4}){0,})$`, NotOnePass, `aaaaaa`},
{`^(?:(?:a+)*)$`, onePass, `a`},
{`^(?:(?:(?:a*)+))$`, onePass, noStr},
{`^(?:(?:a+)*)$`, onePass, ``},
{`^[a-c]+$`, onePass, `abc`},
{`^[a-c]*$`, onePass, `abcdabc`},
{`^(?:a*)$`, onePass, `aaaaaaa`},
{`^(?:(?:aa)|a)$`, onePass, `a`},
{`^[a-c]*`, NotOnePass, `abcdabc`},
{`^[a-c]*$`, onePass, `abc`},
{`^...$`, onePass, ``},
{`^(?:a|(?:aa))$`, onePass, `a`},
{`^[a-c]*`, NotOnePass, `abcabc`},
{`^a((b))c$`, onePass, noStr},
{`^a.[l-nA-Cg-j]?e$`, onePass, noStr},
{`^a((b))$`, onePass, noStr},
{`^a(?:(b)|(c))c$`, onePass, noStr},
{`^a(?:(b*)|(c))c$`, NotOnePass, noStr},
{`^a(?:b|c)$`, onePass, noStr},
{`^a(?:b?|c)$`, onePass, noStr},
{`^a(?:b?|c?)$`, NotOnePass, noStr},
{`^a(?:b?|c+)$`, onePass, noStr},
{`^a(?:b+|(bc))d$`, NotOnePass, noStr},
{`^a(?:bc)+$`, onePass, noStr},
{`^a(?:[bcd])+$`, onePass, noStr},
{`^a((?:[bcd])+)$`, onePass, noStr},
{`^a(:?b|c)*d$`, onePass, `abbbccbbcbbd"`},
{`^.bc(d|e)*$`, onePass, `abcddddddeeeededd`},
{`^(?:(?:aa)|.)$`, NotOnePass, `a`},
{`^(?:(?:a{1,2}){1,2})$`, NotOnePass, `aaaa`},
}
func TestCompileOnePass(t *testing.T) {
var (
p *Prog
re *Regexp
err error
)
for _, test := range onePassTests {
if re, err = Parse(test.re, Perl); err != nil {
t.Errorf("Parse(%q) got err:%s, want success", test.re, err)
continue
}
// needs to be done before compile...
re = re.Simplify()
if p, err = Compile(re); err != nil {
t.Errorf("Compile(%q) got err:%s, want success", test.re, err)
continue
}
onePass = p.CompileOnePass()
if (onePass == NotOnePass) != (test.onePass == NotOnePass) {
t.Errorf("CompileOnePass(%q) got %v, expected %v", test.re, onePass, test.onePass)
}
}
}
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