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Eduard Zingerman authored
Calls to `bpf_loop` are replaced with direct loops to avoid indirection. E.g. the following: bpf_loop(10, foo, NULL, 0); Is replaced by equivalent of the following: for (int i = 0; i < 10; ++i) foo(i, NULL); This transformation could be applied when: - callback is known and does not change during program execution; - flags passed to `bpf_loop` are always zero. Inlining logic works as follows: - During execution simulation function `update_loop_inline_state` tracks the following information for each `bpf_loop` call instruction: - is callback known and constant? - are flags constant and zero? - Function `optimize_bpf_loop` increases stack depth for functions where `bpf_loop` calls can be inlined and invokes `inline_bpf_loop` to apply the inlining. The additional stack space is used to spill registers R6, R7 and R8. These registers are used as loop counter, loop maximal bound and callback context parameter; Measurements using `benchs/run_bench_bpf_loop.sh` inside QEMU / KVM on i7-4710HQ CPU show a drop in latency from 14 ns/op to 2 ns/op. Signed-off-by: Eduard Zingerman <eddyz87@gmail.com> Acked-by: Song Liu <songliubraving@fb.com> Link: https://lore.kernel.org/r/20220620235344.569325-4-eddyz87@gmail.comSigned-off-by: Alexei Starovoitov <ast@kernel.org>
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