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Al Viro authored
The only reason for games with ->d_prune() was __d_drop(), which was needed only to force dput() into killing the sucker off. Note that lock_parent() can be called under ->i_lock and won't drop it, so dentry is safe from somebody managing to kill it under us - it won't happen while we are holding ->i_lock. __dentry_kill() is called only with ->d_lockref.count being 0 (here and when picked from shrink list) or 1 (dput() and dropping the ancestors in shrink_dentry_list()), so it will never be called twice - the first thing it's doing is making ->d_lockref.count negative and once that happens, nothing will increment it. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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