-
Chris Wilson authored
Trust that we now have adequate protection over the low level structures via the engine->active.lock to allow ourselves to capture the GPU error state without the heavy hammer of stop_machine(). Sadly this does mean that we have to forgo some of the lesser used information (not derived from the active state) that is not controlled by the active locks. This includes the list of buffers in the ppGTT and pinned globally in the GGTT. Originally this was used to manually verify relocations, but hasn't been required for sometime and modern mesa now has the habit of ensuring that all interesting buffers within a batch are captured in their entirety (that are the auxiliary state buffers, but not the textures). A useful side-effect is that this allows us to restore error capturing for Braswell and Broxton. v2: Use pagevec for a typical arbitrary number of preallocated pages Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190722222847.24178-1-chris@chris-wilson.co.uk
3bdd4f84