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Jason Ekstrand authored
This adds a bunch of complexity which the media driver has never actually used. The media driver does technically bond a balanced engine to another engine but the balanced engine only has one engine in the sibling set. This doesn't actually result in a virtual engine. This functionality was originally added to handle cases where we may have more than two video engines and media might want to load-balance their bonded submits by, for instance, submitting to a balanced vcs0-1 as the primary and then vcs2-3 as the secondary. However, no such hardware has shipped thus far and, if we ever want to enable such use-cases in the future, we'll use the up-and-coming parallel submit API which targets GuC submission. This makes I915_CONTEXT_ENGINES_EXT_BOND a total no-op. We leave the validation code in place in case we ever decide we want to do something interesting with the bonding information. v2 (Jason Ekstrand): - Don't delete quite as much code. v3 (Tvrtko Ursulin): - Add some history to the commit message Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20210708154835.528166-10-jason@jlekstrand.net
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