-
Chris Wilson authored
Currently, we sum the render and media cycles (on different engines) to compute a percentage - but we fail to factor in the duplication into the threshold calculations. This makes us very eager to upclock! If we just consider the maximum busy cycles of either counter, we should have an accurate reflection on whether there are cycles to spare to handle the workload at this frequency. Signed-off-by:
Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by:
Mika Kuoppala <mika.kuoppala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170309211232.28878-2-chris@chris-wilson.co.uk
569884e3