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Murray McAllister authored
If SVGA_3D_CMD_DX_SET_SHADER is called with a shader ID of SVGA3D_INVALID_ID, and a shader type of SVGA3D_SHADERTYPE_INVALID, the calculated binding.shader_slot will be 4294967295, leading to an out-of-bounds read in vmw_binding_loc() when the offset is calculated. Cc: <stable@vger.kernel.org> Fixes: d80efd5c ("drm/vmwgfx: Initial DX support") Signed-off-by: Murray McAllister <murray.mcallister@gmail.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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