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Rob Clark authored
Some userspace apps make assumptions that rendering against multiple contexts within the same process (from the same thread, with appropriate MakeCurrent() calls) provides sufficient synchronization without any external synchronization (ie. glFenceSync()/glWaitSync()). Since a submitqueue maps to a gl/vk context, having multiple sched entities of the same priority only works with implicit sync enabled. To fix this, limit things to a single sched entity per priority level per process. An alternative would be sharing submitqueues between contexts in userspace, but tracking of per-context faults (ie. GL_EXT_robustness) is already done at the submitqueue level, so this is not an option. Signed-off-by: Rob Clark <robdclark@chromium.org>
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