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Thomas Zimmermann authored
Use the regular fbdev helpers for framebuffer I/O instead of DRM's helpers. Radeon does not use damage handling, so DRM's fbdev helpers are mere wrappers around the fbdev code. By using fbdev helpers directly within each DRM fbdev emulation, we can eventually remove DRM's wrapper functions entirely. v4: * use initializer macros for struct fb_ops v2: * use FB_IO_HELPERS option Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Sam Ravnborg <sam@ravnborg.org> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: "Christian König" <christian.koenig@amd.com> Cc: "Pan, Xinhui" <Xinhui.Pan@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230530151228.22979-7-tzimmermann@suse.de
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