• Thomas Zimmermann's avatar
    drm/mgag200: Replace struct mga_fbdev with generic framebuffer emulation · 90f479ae
    Thomas Zimmermann authored
    This patch replaces mgag200's framebuffer console with DRM's generic
    implememtation. All respective code is being removed from the driver.
    
    The console is set up with a shadow buffer. The actual buffer object is
    not permanently pinned in video ram, but just another buffer object that
    the driver moves in and out of vram as necessary. The driver's function
    mga_crtc_do_set_base() used to contain special handling for the framebuffer
    console. With the new generic framebuffer, the driver does not need this
    code an longer.
    
    For consistency, this patch also changes the preferred framebuffer depth.
    The original code used 24 bpp by default and 32 bpp for the framebuffer. As
    24 bpp is not well supported by userspace anyway, setting 32 bpp as default
    makes sense.
    
    v2:
    	* rely on fbdev helpers error messages
    	* document changes to preferred depth
    	* dirty function no longer required
    Signed-off-by: default avatarThomas Zimmermann <tzimmermann@suse.de>
    Acked-by: default avatarNoralf Trønnes <noralf@tronnes.org>
    Link: https://patchwork.freedesktop.org/patch/315832/
    90f479ae
mgag200_main.c 4.82 KB