• Thomas Hellstrom's avatar
    drm/vmwgfx: Implement fbdev on kms v2 · a278724a
    Thomas Hellstrom authored
    With screen targets the old legacy display system fbdev doesn't work
    satisfactory anymore. At best the resolution is severely restricted.
    Therefore implement fbdev on top of the kms system. With this change, fbdev
    will be using whatever KMS backend is chosen.
    
    There are helpers available for this, so in the future we'd probably want
    to implement the helper callbacks instead of calling into our KMS
    implementation directly.
    
    v2: Make sure we take the mode_config mutex around modesetting,
    Also clear the initial framebuffer using vzalloc instead of vmalloc.
    Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
    Reviewed-by: default avatarSinclair Yeh <syeh@vmware.com>
    a278724a
vmwgfx_fb.c 19.2 KB