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Ben Goz authored
This commit makes sure that on process termination, after we're destroying all the active queues, we're killing all the existing wave front of the current process. By doing this we're making sure that if any of the CUs were blocked by infinite loop we're enforcing it to end the shader explicitly. Signed-off-by: Ben Goz <ben.goz@amd.com> Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
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