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Deepak Rawat authored
Virtual device now supports new shader types, allow them as valid shader type in command buffer. Also add per shader bind info in binding manager state for new shader type. Signed-off-by: Deepak Rawat <drawat.floss@gmail.com> Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Roland Scheidegger <sroland@vmware.com>
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