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Ben Widawsky authored
The patch before this changed the way in which we allocate space for the PPGTT PDEs. It began carving out the PPGTT PDEs (which live in the Global GTT) from the GGTT's drm_mm. Prior to that patch, the PDEs were hidden from the drm_mm, and therefore could never fail to be allocated. In unfortunate cases, the drm_mm may be full when we want to allocate the space. This can technically occur whenever we try to allocate, which happens in two places currently. Practically, it can only really ever happen at GPU reset. Later, when we allocate more PDEs for multiple PPGTTs this will potentially even more useful. Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
e3cc1995