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Rodrigo Rivas Costa authored
[ Upstream commit 20eee6e5 ] The `connected` value for wired devices was not properly initialized, it must be set to `true` upon creation, because wired devices do not generate connection events. When a raw client (the Steam Client) uses the device, the input device is destroyed. Then, when the raw client finishes, it must be recreated. But since the `connected` variable was false this never happended. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz> Signed-off-by: Sasha Levin <sashal@kernel.org>
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