Commit 0c5eed65 authored by Chris Wilson's avatar Chris Wilson

drm/i915: Remove request->reset_counter

Since commit 2ed53a94 ("drm/i915: On GPU reset, set the HWS
breadcrumb to the last seqno") once a hang is completed, the seqno is
advanced past all current requests. With this we know that if we wake up
from waiting for a request, if a hang has occurred and reset completed,
our request will be considered complete (i.e.
i915_gem_request_completed() returns true). Therefore we only need to
worry about the situation where a hang has occurred, but not yet reset,
where we may need to release our struct_mutex. Since we don't need to
detect the completed reset using the global gpu_error->reset_counter
anymore, we do not need to track the reset_counter epoch inside the
request.
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467211874-11552-1-git-send-email-chris@chris-wilson.co.ukReviewed-by: default avatarArun Siluvery <arun.siluvery@linux.intel.com>
parent 18f4b843
......@@ -2368,7 +2368,6 @@ struct drm_i915_gem_request {
/** On Which ring this request was generated */
struct drm_i915_private *i915;
struct intel_engine_cs *engine;
unsigned reset_counter;
/** GEM sequence number associated with the previous request,
* when the HWS breadcrumb is equal to this the GPU is processing
......
......@@ -1506,12 +1506,13 @@ int __i915_wait_request(struct drm_i915_gem_request *req,
/* We need to check whether any gpu reset happened in between
* the request being submitted and now. If a reset has occurred,
* the request is effectively complete (we either are in the
* process of or have discarded the rendering and completely
* reset the GPU. The results of the request are lost and we
* are free to continue on with the original operation.
* the seqno will have been advance past ours and our request
* is complete. If we are in the process of handling a reset,
* the request is effectively complete as the rendering will
* be discarded, but we need to return in order to drop the
* struct_mutex.
*/
if (req->reset_counter != i915_reset_counter(&dev_priv->gpu_error)) {
if (i915_reset_in_progress(&dev_priv->gpu_error)) {
ret = 0;
break;
}
......@@ -1685,7 +1686,7 @@ i915_wait_request(struct drm_i915_gem_request *req)
return ret;
/* If the GPU hung, we want to keep the requests to find the guilty. */
if (req->reset_counter == i915_reset_counter(&dev_priv->gpu_error))
if (!i915_reset_in_progress(&dev_priv->gpu_error))
__i915_gem_request_retire__upto(req);
return 0;
......@@ -1746,7 +1747,7 @@ i915_gem_object_retire_request(struct drm_i915_gem_object *obj,
else if (obj->last_write_req == req)
i915_gem_object_retire__write(obj);
if (req->reset_counter == i915_reset_counter(&req->i915->gpu_error))
if (!i915_reset_in_progress(&req->i915->gpu_error))
__i915_gem_request_retire__upto(req);
}
......@@ -3021,7 +3022,6 @@ __i915_gem_request_alloc(struct intel_engine_cs *engine,
kref_init(&req->ref);
req->i915 = dev_priv;
req->engine = engine;
req->reset_counter = reset_counter;
req->ctx = ctx;
i915_gem_context_reference(req->ctx);
......
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