drm/msm/a6xx: No zap shader is not an error
Depending on platform firmware, a zap shader may not be required to take the GPU out of secure mode on boot, in which case we can just write RBBM_SECVID_TRUST_CNTL directly. Which we *mostly* handled, but missed clearing 'ret' resulting that hw_init() returned an error on these devices. Fixes: abccb9fe ("drm/msm/a6xx: Add zap shader load") Acked-by: Jordan Crouse <jcrouse@codeaurora.org> Reviewed-by: Sean Paul <sean@poorly.run> Signed-off-by: Rob Clark <robdclark@chromium.org> Signed-off-by: Sean Paul <seanpaul@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20190508130726.27557-1-robdclark@gmail.com
Showing
Please register or sign in to comment