Commit 1754abb3 authored by Jason A. Donenfeld's avatar Jason A. Donenfeld

random: mix build-time latent entropy into pool at init

Prior, the "input_pool_data" array needed no real initialization, and so
it was easy to mark it with __latent_entropy to populate it during
compile-time. In switching to using a hash function, this required us to
specifically initialize it to some specific state, which means we
dropped the __latent_entropy attribute. An unfortunate side effect was
this meant the pool was no longer seeded using compile-time random data.
In order to bring this back, we declare an array in rand_initialize()
with __latent_entropy and call mix_pool_bytes() on that at init, which
accomplishes the same thing as before. We make this __initconst, so that
it doesn't take up space at runtime after init.

Fixes: 6e8ec255 ("random: use computational hash for entropy extraction")
Reviewed-by: default avatarDominik Brodowski <linux@dominikbrodowski.net>
Reviewed-by: default avatarTheodore Ts'o <tytso@mit.edu>
Signed-off-by: default avatarJason A. Donenfeld <Jason@zx2c4.com>
parent 0396e46d
......@@ -975,6 +975,11 @@ int __init rand_initialize(void)
bool arch_init = true;
unsigned long rv;
#if defined(LATENT_ENTROPY_PLUGIN)
static const u8 compiletime_seed[BLAKE2S_BLOCK_SIZE] __initconst __latent_entropy;
_mix_pool_bytes(compiletime_seed, sizeof(compiletime_seed));
#endif
for (i = 0; i < BLAKE2S_BLOCK_SIZE; i += sizeof(rv)) {
if (!arch_get_random_seed_long_early(&rv) &&
!arch_get_random_long_early(&rv)) {
......
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