Commit 24977edb authored by Yangyang Li's avatar Yangyang Li Committed by Jason Gunthorpe

RDMA/hns: Remove the unused hns_roce_bitmap_alloc_range function

The function is no longer used.

Link: https://lore.kernel.org/r/1623325814-55737-2-git-send-email-liweihang@huawei.comSigned-off-by: default avatarYangyang Li <liyangyang20@huawei.com>
Signed-off-by: default avatarWeihang Li <liweihang@huawei.com>
Signed-off-by: default avatarJason Gunthorpe <jgg@nvidia.com>
parent 3cea7b4a
......@@ -69,45 +69,6 @@ void hns_roce_bitmap_free(struct hns_roce_bitmap *bitmap, unsigned long obj,
hns_roce_bitmap_free_range(bitmap, obj, 1, rr);
}
int hns_roce_bitmap_alloc_range(struct hns_roce_bitmap *bitmap, int cnt,
int align, unsigned long *obj)
{
int ret = 0;
int i;
if (likely(cnt == 1 && align == 1))
return hns_roce_bitmap_alloc(bitmap, obj);
spin_lock(&bitmap->lock);
*obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
bitmap->last, cnt, align - 1);
if (*obj >= bitmap->max) {
bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
& bitmap->mask;
*obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max, 0,
cnt, align - 1);
}
if (*obj < bitmap->max) {
for (i = 0; i < cnt; i++)
set_bit(*obj + i, bitmap->table);
if (*obj == bitmap->last) {
bitmap->last = (*obj + cnt);
if (bitmap->last >= bitmap->max)
bitmap->last = 0;
}
*obj |= bitmap->top;
} else {
ret = -EINVAL;
}
spin_unlock(&bitmap->lock);
return ret;
}
void hns_roce_bitmap_free_range(struct hns_roce_bitmap *bitmap,
unsigned long obj, int cnt,
int rr)
......
......@@ -1162,8 +1162,6 @@ int hns_roce_bitmap_init(struct hns_roce_bitmap *bitmap, u32 num, u32 mask,
u32 reserved_bot, u32 resetrved_top);
void hns_roce_bitmap_cleanup(struct hns_roce_bitmap *bitmap);
void hns_roce_cleanup_bitmap(struct hns_roce_dev *hr_dev);
int hns_roce_bitmap_alloc_range(struct hns_roce_bitmap *bitmap, int cnt,
int align, unsigned long *obj);
void hns_roce_bitmap_free_range(struct hns_roce_bitmap *bitmap,
unsigned long obj, int cnt,
int rr);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment