net/mlx5: DR, Split chunk allocation to HW-dependent ways
This way we are able to allocate chunk for modify_headers from 2 types: STEv0 that is allocated from the action area, and STEv1 that is allocating the chunks from the special area for patterns. Signed-off-by:Muhammad Sammar <muhammads@nvidia.com> Signed-off-by:
Yevgeny Kliteynik <kliteyn@nvidia.com> Reviewed-by:
Alex Vesker <valex@nvidia.com> Signed-off-by:
Saeed Mahameed <saeedm@nvidia.com>
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