Commit 254461dd authored by Thomas Zimmermann's avatar Thomas Zimmermann

drm/imx: Use GEM DMA fbdev emulation

Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.
Signed-off-by: default avatarThomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: default avatarJavier Martinez Canillas <javierm@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-9-tzimmermann@suse.de
parent 37a0bd32
...@@ -16,7 +16,7 @@ ...@@ -16,7 +16,7 @@
#include <drm/drm_atomic.h> #include <drm/drm_atomic.h>
#include <drm/drm_atomic_helper.h> #include <drm/drm_atomic_helper.h>
#include <drm/drm_drv.h> #include <drm/drm_drv.h>
#include <drm/drm_fbdev_generic.h> #include <drm/drm_fbdev_dma.h>
#include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_dma_helper.h>
#include <drm/drm_gem_framebuffer_helper.h> #include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_managed.h> #include <drm/drm_managed.h>
...@@ -249,7 +249,7 @@ static int imx_drm_bind(struct device *dev) ...@@ -249,7 +249,7 @@ static int imx_drm_bind(struct device *dev)
if (ret) if (ret)
goto err_poll_fini; goto err_poll_fini;
drm_fbdev_generic_setup(drm, legacyfb_depth); drm_fbdev_dma_setup(drm, legacyfb_depth);
return 0; return 0;
......
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