powerpc/ps3: Make real stack frames for LV1 hcalls
The PS3 hcall assembly code makes ad-hoc stack frames that don't have a back-chain pointer or meet other requirements like minimum frame size. This probably confuses stack unwinders. Give all hcalls a real stack frame. Signed-off-by: Nicholas Piggin <npiggin@gmail.com> Tested-by: Geoff Levand <geoff@infradead.org> [mpe: Add missing \ in LV1_2_IN_4_OUT] Signed-off-by: Michael Ellerman <mpe@ellerman.id.au> Link: https://msgid.link/20231227072405.63751-4-npiggin@gmail.com
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