Commit 2c8c7a2c authored by Anthony Koo's avatar Anthony Koo Committed by Alex Deucher

drm/amd/display: Update DMUB flags and definitions

[WHAT]
- Update replay residency tracing design to support more types
  including tracking PHY and ALPM residency types
- Add commands for Replay frame update count profiling
- Enhance HWFQ with additional flags to allow for more
  optimized IPS low power state residencies
- Add new flag to indicate if a new frame update needed for
  ABM to ramp up into steady state
Acked-by: default avatarAlex Hung <alex.hung@amd.com>
Signed-off-by: default avatarAnthony Koo <anthony.koo@amd.com>
Tested-by: default avatarDaniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent d1b2703c
......@@ -244,7 +244,7 @@ static void dmub_replay_residency(struct dmub_replay *dmub, uint8_t panel_inst,
uint16_t param = (uint16_t)(panel_inst << 8);
if (is_alpm)
param |= REPLAY_RESIDENCY_MODE_ALPM;
param |= REPLAY_RESIDENCY_FIELD_MODE_ALPM;
if (is_start)
param |= REPLAY_RESIDENCY_ENABLE;
......
......@@ -194,6 +194,11 @@ union abm_flags {
* of user backlight level.
*/
unsigned int abm_gradual_bl_change : 1;
/**
* @abm_new_frame: Indicates if a new frame update needed for ABM to ramp up into steady
*/
unsigned int abm_new_frame : 1;
} bitfields;
unsigned int u32All;
......@@ -2937,18 +2942,47 @@ struct dmub_rb_cmd_psr_set_power_opt {
struct dmub_cmd_psr_set_power_opt_data psr_set_power_opt_data;
};
/**
* Definition of Replay Residency GPINT command.
* Bit[0] - Residency mode for Revision 0
* Bit[1] - Enable/Disable state
* Bit[2-3] - Revision number
* Bit[4-7] - Residency mode for Revision 1
* Bit[8] - Panel instance
* Bit[9-15] - Reserved
*/
enum pr_residency_mode {
PR_RESIDENCY_MODE_PHY = 0x0,
PR_RESIDENCY_MODE_ALPM,
PR_RESIDENCY_MODE_IPS2,
PR_RESIDENCY_MODE_FRAME_CNT,
};
#define REPLAY_RESIDENCY_MODE_SHIFT (0)
#define REPLAY_RESIDENCY_ENABLE_SHIFT (1)
#define REPLAY_RESIDENCY_REVISION_SHIFT (2)
#define REPLAY_RESIDENCY_MODE2_SHIFT (4)
#define REPLAY_RESIDENCY_MODE_MASK (0x1 << REPLAY_RESIDENCY_MODE_SHIFT)
# define REPLAY_RESIDENCY_MODE_PHY (0x0 << REPLAY_RESIDENCY_MODE_SHIFT)
# define REPLAY_RESIDENCY_MODE_ALPM (0x1 << REPLAY_RESIDENCY_MODE_SHIFT)
# define REPLAY_RESIDENCY_MODE_IPS 0x10
# define REPLAY_RESIDENCY_FIELD_MODE_PHY (0x0 << REPLAY_RESIDENCY_MODE_SHIFT)
# define REPLAY_RESIDENCY_FIELD_MODE_ALPM (0x1 << REPLAY_RESIDENCY_MODE_SHIFT)
#define REPLAY_RESIDENCY_MODE2_MASK (0xF << REPLAY_RESIDENCY_MODE2_SHIFT)
# define REPLAY_RESIDENCY_FIELD_MODE2_IPS (0x1 << REPLAY_RESIDENCY_MODE2_SHIFT)
# define REPLAY_RESIDENCY_FIELD_MODE2_FRAME_CNT (0x2 << REPLAY_RESIDENCY_MODE2_SHIFT)
#define REPLAY_RESIDENCY_ENABLE_MASK (0x1 << REPLAY_RESIDENCY_ENABLE_SHIFT)
# define REPLAY_RESIDENCY_DISABLE (0x0 << REPLAY_RESIDENCY_ENABLE_SHIFT)
# define REPLAY_RESIDENCY_ENABLE (0x1 << REPLAY_RESIDENCY_ENABLE_SHIFT)
#define REPLAY_RESIDENCY_REVISION_MASK (0x3 << REPLAY_RESIDENCY_REVISION_SHIFT)
# define REPLAY_RESIDENCY_REVISION_0 (0x0 << REPLAY_RESIDENCY_REVISION_SHIFT)
# define REPLAY_RESIDENCY_REVISION_1 (0x1 << REPLAY_RESIDENCY_REVISION_SHIFT)
/**
* Definition of a replay_state.
*/
enum replay_state {
REPLAY_STATE_0 = 0x0,
REPLAY_STATE_1 = 0x10,
......
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