Commit 311e435c authored by Thomas Kuehne's avatar Thomas Kuehne Committed by Jiri Kosina

HID: hid-debug: add EV_FF and FF_STATUS mappings

Currently hid-debug only output question marks for all force
feedback related input mapping making debugging gamepads
with force feedback a challenge.

This adds the necessary mapping information to output
EV_FF and FF_STATUS related information.
Signed-off-by: default avatarThomas Kuehne <thomas.kuehne@gmx.li>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.com>
parent 132ea824
......@@ -3572,12 +3572,38 @@ static const char *software[SW_CNT] = {
[SW_MACHINE_COVER] = "MachineCover",
};
static const char *force[FF_CNT] = {
[FF_RUMBLE] = "FF_RUMBLE",
[FF_PERIODIC] = "FF_PERIODIC",
[FF_CONSTANT] = "FF_CONSTANT",
[FF_SPRING] = "FF_SPRING",
[FF_FRICTION] = "FF_FRICTION",
[FF_DAMPER] = "FF_DAMPER",
[FF_INERTIA] = "FF_INERTIA",
[FF_RAMP] = "FF_RAMP",
[FF_SQUARE] = "FF_SQUARE",
[FF_TRIANGLE] = "FF_TRIANGLE",
[FF_SINE] = "FF_SINE",
[FF_SAW_UP] = "FF_SAW_UP",
[FF_SAW_DOWN] = "FF_SAW_DOWN",
[FF_CUSTOM] = "FF_CUSTOM",
[FF_GAIN] = "FF_GAIN",
[FF_AUTOCENTER] = "FF_AUTOCENTER",
[FF_MAX] = "FF_MAX",
};
static const char *force_status[FF_STATUS_MAX + 1] = {
[FF_STATUS_STOPPED] = "FF_STATUS_STOPPED",
[FF_STATUS_PLAYING] = "FF_STATUS_PLAYING",
};
static const char **names[EV_MAX + 1] = {
[EV_SYN] = syncs, [EV_KEY] = keys,
[EV_REL] = relatives, [EV_ABS] = absolutes,
[EV_MSC] = misc, [EV_LED] = leds,
[EV_SND] = sounds, [EV_REP] = repeats,
[EV_SW] = software,
[EV_SW] = software, [EV_FF] = force,
[EV_FF_STATUS] = force_status,
};
static void hid_resolv_event(__u8 type, __u16 code, struct seq_file *f)
......
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