Commit 33590c18 authored by Samuel Thibault's avatar Samuel Thibault Committed by Greg Kroah-Hartman

speakup: Support spelling unicode characters

This supports spelling unicode characters by just passing them to
the speech synthesis in direct mode.
Signed-off-by: default avatarSamuel Thibault <samuel.thibault@ens-lyon.org>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent c1889660
......@@ -432,7 +432,7 @@ static void speak_char(u16 ch)
char *cp;
struct var_t *direct = spk_get_var(DIRECT);
if (direct && direct->u.n.value) {
if (ch >= 0x100 || (direct && direct->u.n.value)) {
if (IS_CHAR(ch, B_CAP)) {
spk_pitch_shift++;
synth_printf("%s", spk_str_caps_start);
......@@ -443,8 +443,6 @@ static void speak_char(u16 ch)
return;
}
if (ch >= 0x100)
return;
cp = spk_characters[ch];
if (cp == NULL) {
pr_info("speak_char: cp == NULL!\n");
......@@ -712,17 +710,16 @@ static void spell_word(struct vc_data *vc)
char *cp1;
char *str_cap = spk_str_caps_stop;
char *last_cap = spk_str_caps_stop;
struct var_t *direct = spk_get_var(DIRECT);
u16 ch;
if (!get_word(vc))
return;
while ((ch = *cp)) {
if (ch >= 0x100)
/* FIXME */
continue;
if (cp != buf)
synth_printf(" %s ", delay_str[spk_spell_delay]);
if (IS_CHAR(ch, B_CAP)) {
/* FIXME: Non-latin1 considered as lower case */
if (ch < 0x100 && IS_CHAR(ch, B_CAP)) {
str_cap = spk_str_caps_start;
if (*spk_str_caps_stop)
spk_pitch_shift++;
......@@ -734,18 +731,21 @@ static void spell_word(struct vc_data *vc)
synth_printf("%s", str_cap);
last_cap = str_cap;
}
if (this_speakup_key == SPELL_PHONETIC &&
if (ch >= 0x100 || (direct && direct->u.n.value)) {
synth_putwc_s(ch);
} else if (this_speakup_key == SPELL_PHONETIC &&
ch <= 0x7f && isalpha(ch)) {
ch &= 0x1f;
cp1 = phonetic[--ch];
synth_printf("%s", cp1);
} else {
cp1 = spk_characters[ch];
if (*cp1 == '^') {
synth_printf("%s", spk_msg_get(MSG_CTRL));
cp1++;
}
synth_printf("%s", cp1);
}
synth_printf("%s", cp1);
cp++;
}
if (str_cap != spk_str_caps_stop)
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment