x86-64: Allow fbdev primary video code
For some reason the 64-bit tree was doing this differently and I can't see why it would need to. This correct behaviour when you have two GPUs plugged in and 32-bit put the console in one place and 64-bit in another. Signed-off-by: Dave Airlie <airlied@redhat.com> LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com> Signed-off-by: H. Peter Anvin <hpa@zytor.com>
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