Commit 509433d8 authored by Maíra Canal's avatar Maíra Canal

drm/v3d: Expose the total GPU usage stats on sysfs

The previous patch exposed the accumulated amount of active time per
client for each V3D queue. But this doesn't provide a global notion of
the GPU usage.

Therefore, provide the accumulated amount of active time for each V3D
queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs
submitted to the queue, independent of the client.

This data is exposed through the sysfs interface, so that if the
interface is queried at two different points of time the usage percentage
of each of the queues can be calculated.
Co-developed-by: default avatarJose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: default avatarJose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: default avatarMaíra Canal <mcanal@igalia.com>
Acked-by: default avatarJose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: default avatarMelissa Wen <mwen@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
parent 09a93cc4
......@@ -11,7 +11,8 @@ v3d-y := \
v3d_mmu.o \
v3d_perfmon.o \
v3d_trace_points.o \
v3d_sched.o
v3d_sched.o \
v3d_sysfs.o
v3d-$(CONFIG_DEBUG_FS) += v3d_debugfs.o
......
......@@ -316,8 +316,14 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (ret)
goto irq_disable;
ret = v3d_sysfs_init(dev);
if (ret)
goto drm_unregister;
return 0;
drm_unregister:
drm_dev_unregister(drm);
irq_disable:
v3d_irq_disable(v3d);
gem_destroy:
......@@ -331,6 +337,9 @@ static void v3d_platform_drm_remove(struct platform_device *pdev)
{
struct drm_device *drm = platform_get_drvdata(pdev);
struct v3d_dev *v3d = to_v3d_dev(drm);
struct device *dev = &pdev->dev;
v3d_sysfs_destroy(dev);
drm_dev_unregister(drm);
......
......@@ -38,6 +38,10 @@ struct v3d_queue_state {
u64 fence_context;
u64 emit_seqno;
u64 start_ns;
u64 enabled_ns;
u64 jobs_sent;
};
/* Performance monitor object. The perform lifetime is controlled by userspace
......@@ -441,3 +445,7 @@ int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
/* v3d_sysfs.c */
int v3d_sysfs_init(struct device *dev);
void v3d_sysfs_destroy(struct device *dev);
......@@ -1014,8 +1014,12 @@ v3d_gem_init(struct drm_device *dev)
u32 pt_size = 4096 * 1024;
int ret, i;
for (i = 0; i < V3D_MAX_QUEUES; i++)
for (i = 0; i < V3D_MAX_QUEUES; i++) {
v3d->queue[i].fence_context = dma_fence_context_alloc(1);
v3d->queue[i].start_ns = 0;
v3d->queue[i].enabled_ns = 0;
v3d->queue[i].jobs_sent = 0;
}
spin_lock_init(&v3d->mm_lock);
spin_lock_init(&v3d->job_lock);
......
......@@ -103,10 +103,17 @@ v3d_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->bin_job->base.irq_fence);
struct v3d_file_priv *file = v3d->bin_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_BIN];
file->enabled_ns[V3D_BIN] += local_clock() - file->start_ns[V3D_BIN];
file->jobs_sent[V3D_BIN]++;
v3d->queue[V3D_BIN].jobs_sent++;
file->start_ns[V3D_BIN] = 0;
v3d->queue[V3D_BIN].start_ns = 0;
file->enabled_ns[V3D_BIN] += runtime;
v3d->queue[V3D_BIN].enabled_ns += runtime;
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
......@@ -117,10 +124,17 @@ v3d_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->render_job->base.irq_fence);
struct v3d_file_priv *file = v3d->render_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_RENDER];
file->enabled_ns[V3D_RENDER] += local_clock() - file->start_ns[V3D_RENDER];
file->jobs_sent[V3D_RENDER]++;
v3d->queue[V3D_RENDER].jobs_sent++;
file->start_ns[V3D_RENDER] = 0;
v3d->queue[V3D_RENDER].start_ns = 0;
file->enabled_ns[V3D_RENDER] += runtime;
v3d->queue[V3D_RENDER].enabled_ns += runtime;
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
......@@ -131,10 +145,17 @@ v3d_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->csd_job->base.irq_fence);
struct v3d_file_priv *file = v3d->csd_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_CSD];
file->enabled_ns[V3D_CSD] += local_clock() - file->start_ns[V3D_CSD];
file->jobs_sent[V3D_CSD]++;
v3d->queue[V3D_CSD].jobs_sent++;
file->start_ns[V3D_CSD] = 0;
v3d->queue[V3D_CSD].start_ns = 0;
file->enabled_ns[V3D_CSD] += runtime;
v3d->queue[V3D_CSD].enabled_ns += runtime;
trace_v3d_csd_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
......@@ -172,10 +193,17 @@ v3d_hub_irq(int irq, void *arg)
struct v3d_fence *fence =
to_v3d_fence(v3d->tfu_job->base.irq_fence);
struct v3d_file_priv *file = v3d->tfu_job->base.file->driver_priv;
u64 runtime = local_clock() - file->start_ns[V3D_TFU];
file->enabled_ns[V3D_TFU] += local_clock() - file->start_ns[V3D_TFU];
file->jobs_sent[V3D_TFU]++;
v3d->queue[V3D_TFU].jobs_sent++;
file->start_ns[V3D_TFU] = 0;
v3d->queue[V3D_TFU].start_ns = 0;
file->enabled_ns[V3D_TFU] += runtime;
v3d->queue[V3D_TFU].enabled_ns += runtime;
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
......
......@@ -110,6 +110,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
job->start, job->end);
file->start_ns[V3D_BIN] = local_clock();
v3d->queue[V3D_BIN].start_ns = file->start_ns[V3D_BIN];
v3d_switch_perfmon(v3d, &job->base);
......@@ -164,6 +165,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
job->start, job->end);
file->start_ns[V3D_RENDER] = local_clock();
v3d->queue[V3D_RENDER].start_ns = file->start_ns[V3D_RENDER];
v3d_switch_perfmon(v3d, &job->base);
......@@ -199,6 +201,7 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
file->start_ns[V3D_TFU] = local_clock();
v3d->queue[V3D_TFU].start_ns = file->start_ns[V3D_TFU];
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
......@@ -245,6 +248,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
file->start_ns[V3D_CSD] = local_clock();
v3d->queue[V3D_CSD].start_ns = file->start_ns[V3D_CSD];
v3d_switch_perfmon(v3d, &job->base);
......@@ -264,14 +268,23 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
struct v3d_file_priv *file = job->file->driver_priv;
u64 runtime;
file->start_ns[V3D_CACHE_CLEAN] = local_clock();
v3d->queue[V3D_CACHE_CLEAN].start_ns = file->start_ns[V3D_CACHE_CLEAN];
v3d_clean_caches(v3d);
file->enabled_ns[V3D_CACHE_CLEAN] += local_clock() - file->start_ns[V3D_CACHE_CLEAN];
runtime = local_clock() - file->start_ns[V3D_CACHE_CLEAN];
file->enabled_ns[V3D_CACHE_CLEAN] += runtime;
v3d->queue[V3D_CACHE_CLEAN].enabled_ns += runtime;
file->jobs_sent[V3D_CACHE_CLEAN]++;
v3d->queue[V3D_CACHE_CLEAN].jobs_sent++;
file->start_ns[V3D_CACHE_CLEAN] = 0;
v3d->queue[V3D_CACHE_CLEAN].start_ns = 0;
return NULL;
}
......
// SPDX-License-Identifier: MIT
/*
* Copyright © 2023 Igalia S.L.
*/
#include <linux/sched/clock.h>
#include <linux/sysfs.h>
#include "v3d_drv.h"
static ssize_t
gpu_stats_show(struct device *dev, struct device_attribute *attr, char *buf)
{
struct drm_device *drm = dev_get_drvdata(dev);
struct v3d_dev *v3d = to_v3d_dev(drm);
enum v3d_queue queue;
u64 timestamp = local_clock();
u64 active_runtime;
ssize_t len = 0;
len += sysfs_emit(buf, "queue\ttimestamp\tjobs\truntime\n");
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
if (v3d->queue[queue].start_ns)
active_runtime = timestamp - v3d->queue[queue].start_ns;
else
active_runtime = 0;
/* Each line will display the queue name, timestamp, the number
* of jobs sent to that queue and the runtime, as can be seem here:
*
* queue timestamp jobs runtime
* bin 239043069420 22620 17438164056
* render 239043069420 22619 27284814161
* tfu 239043069420 8763 394592566
* csd 239043069420 3168 10787905530
* cache_clean 239043069420 6127 237375940
*/
len += sysfs_emit_at(buf, len, "%s\t%llu\t%llu\t%llu\n",
v3d_queue_to_string(queue),
timestamp,
v3d->queue[queue].jobs_sent,
v3d->queue[queue].enabled_ns + active_runtime);
}
return len;
}
static DEVICE_ATTR_RO(gpu_stats);
static struct attribute *v3d_sysfs_entries[] = {
&dev_attr_gpu_stats.attr,
NULL,
};
static struct attribute_group v3d_sysfs_attr_group = {
.attrs = v3d_sysfs_entries,
};
int
v3d_sysfs_init(struct device *dev)
{
return sysfs_create_group(&dev->kobj, &v3d_sysfs_attr_group);
}
void
v3d_sysfs_destroy(struct device *dev)
{
return sysfs_remove_group(&dev->kobj, &v3d_sysfs_attr_group);
}
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