Commit 5932925a authored by Tvrtko Ursulin's avatar Tvrtko Ursulin

drm/i915: Move intel_engine_context_in/out into intel_lrc.c

Intel_lrc.c is the only caller and so to avoid some header file ordering
issues in future patches move these two over there.
Signed-off-by: default avatarTvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20191025090952.10135-1-tvrtko.ursulin@linux.intel.com
parent d328bd4f
...@@ -290,61 +290,6 @@ void intel_engine_dump(struct intel_engine_cs *engine, ...@@ -290,61 +290,6 @@ void intel_engine_dump(struct intel_engine_cs *engine,
struct drm_printer *m, struct drm_printer *m,
const char *header, ...); const char *header, ...);
static inline void intel_engine_context_in(struct intel_engine_cs *engine)
{
unsigned long flags;
if (READ_ONCE(engine->stats.enabled) == 0)
return;
write_seqlock_irqsave(&engine->stats.lock, flags);
if (engine->stats.enabled > 0) {
if (engine->stats.active++ == 0)
engine->stats.start = ktime_get();
GEM_BUG_ON(engine->stats.active == 0);
}
write_sequnlock_irqrestore(&engine->stats.lock, flags);
}
static inline void intel_engine_context_out(struct intel_engine_cs *engine)
{
unsigned long flags;
if (READ_ONCE(engine->stats.enabled) == 0)
return;
write_seqlock_irqsave(&engine->stats.lock, flags);
if (engine->stats.enabled > 0) {
ktime_t last;
if (engine->stats.active && --engine->stats.active == 0) {
/*
* Decrement the active context count and in case GPU
* is now idle add up to the running total.
*/
last = ktime_sub(ktime_get(), engine->stats.start);
engine->stats.total = ktime_add(engine->stats.total,
last);
} else if (engine->stats.active == 0) {
/*
* After turning on engine stats, context out might be
* the first event in which case we account from the
* time stats gathering was turned on.
*/
last = ktime_sub(ktime_get(), engine->stats.enabled_at);
engine->stats.total = ktime_add(engine->stats.total,
last);
}
}
write_sequnlock_irqrestore(&engine->stats.lock, flags);
}
int intel_enable_engine_stats(struct intel_engine_cs *engine); int intel_enable_engine_stats(struct intel_engine_cs *engine);
void intel_disable_engine_stats(struct intel_engine_cs *engine); void intel_disable_engine_stats(struct intel_engine_cs *engine);
......
...@@ -944,6 +944,61 @@ execlists_context_status_change(struct i915_request *rq, unsigned long status) ...@@ -944,6 +944,61 @@ execlists_context_status_change(struct i915_request *rq, unsigned long status)
status, rq); status, rq);
} }
static void intel_engine_context_in(struct intel_engine_cs *engine)
{
unsigned long flags;
if (READ_ONCE(engine->stats.enabled) == 0)
return;
write_seqlock_irqsave(&engine->stats.lock, flags);
if (engine->stats.enabled > 0) {
if (engine->stats.active++ == 0)
engine->stats.start = ktime_get();
GEM_BUG_ON(engine->stats.active == 0);
}
write_sequnlock_irqrestore(&engine->stats.lock, flags);
}
static void intel_engine_context_out(struct intel_engine_cs *engine)
{
unsigned long flags;
if (READ_ONCE(engine->stats.enabled) == 0)
return;
write_seqlock_irqsave(&engine->stats.lock, flags);
if (engine->stats.enabled > 0) {
ktime_t last;
if (engine->stats.active && --engine->stats.active == 0) {
/*
* Decrement the active context count and in case GPU
* is now idle add up to the running total.
*/
last = ktime_sub(ktime_get(), engine->stats.start);
engine->stats.total = ktime_add(engine->stats.total,
last);
} else if (engine->stats.active == 0) {
/*
* After turning on engine stats, context out might be
* the first event in which case we account from the
* time stats gathering was turned on.
*/
last = ktime_sub(ktime_get(), engine->stats.enabled_at);
engine->stats.total = ktime_add(engine->stats.total,
last);
}
}
write_sequnlock_irqrestore(&engine->stats.lock, flags);
}
static inline struct intel_engine_cs * static inline struct intel_engine_cs *
__execlists_schedule_in(struct i915_request *rq) __execlists_schedule_in(struct i915_request *rq)
{ {
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment