Commit 65b2f7c4 authored by Ville Syrjälä's avatar Ville Syrjälä

drm: Inline drm_color_lut_extract()

This thing can get called several thousand times per LUT
so seems like we want to inline it to:
- avoid the function call overhead
- allow constant folding

A quick synthetic test (w/o any hardware interaction) with
a ridiculously large LUT size shows about 50% reduction in
runtime on my HSW and BSW boxes. Slightly less with more
reasonable LUT size but still easily measurable in tens
of microseconds.

v2: Include drm_color_mgmt.h in the .rst (Daniel)

Cc: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: default avatarNicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20191108135654.12907-1-ville.syrjala@linux.intel.com
parent 2c81bdc8
......@@ -479,6 +479,9 @@ Color Management Properties
.. kernel-doc:: drivers/gpu/drm/drm_color_mgmt.c
:export:
.. kernel-doc:: include/drm/drm_color_mgmt.h
:internal:
Tile Group Property
-------------------
......
......@@ -108,30 +108,6 @@
* standard enum values supported by the DRM plane.
*/
/**
* drm_color_lut_extract - clamp and round LUT entries
* @user_input: input value
* @bit_precision: number of bits the hw LUT supports
*
* Extract a degamma/gamma LUT value provided by user (in the form of
* &drm_color_lut entries) and round it to the precision supported by the
* hardware.
*/
uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t bit_precision)
{
uint32_t val = user_input;
uint32_t max = 0xffff >> (16 - bit_precision);
/* Round only if we're not using full precision. */
if (bit_precision < 16) {
val += 1UL << (16 - bit_precision - 1);
val >>= 16 - bit_precision;
}
return clamp_val(val, 0, max);
}
EXPORT_SYMBOL(drm_color_lut_extract);
/**
* drm_color_ctm_s31_32_to_qm_n
*
......
......@@ -29,7 +29,29 @@
struct drm_crtc;
struct drm_plane;
uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t bit_precision);
/**
* drm_color_lut_extract - clamp and round LUT entries
* @user_input: input value
* @bit_precision: number of bits the hw LUT supports
*
* Extract a degamma/gamma LUT value provided by user (in the form of
* &drm_color_lut entries) and round it to the precision supported by the
* hardware.
*/
static inline u32 drm_color_lut_extract(u32 user_input, int bit_precision)
{
u32 val = user_input;
u32 max = 0xffff >> (16 - bit_precision);
/* Round only if we're not using full precision. */
if (bit_precision < 16) {
val += 1UL << (16 - bit_precision - 1);
val >>= 16 - bit_precision;
}
return clamp_val(val, 0, max);
}
u64 drm_color_ctm_s31_32_to_qm_n(u64 user_input, u32 m, u32 n);
void drm_crtc_enable_color_mgmt(struct drm_crtc *crtc,
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment