drm/msm: One sched entity per process per priority
Some userspace apps make assumptions that rendering against multiple
contexts within the same process (from the same thread, with appropriate
MakeCurrent() calls) provides sufficient synchronization without any
external synchronization (ie. glFenceSync()/glWaitSync()). Since a
submitqueue maps to a gl/vk context, having multiple sched entities of
the same priority only works with implicit sync enabled.
To fix this, limit things to a single sched entity per priority level
per process.
An alternative would be sharing submitqueues between contexts in
userspace, but tracking of per-context faults (ie. GL_EXT_robustness)
is already done at the submitqueue level, so this is not an option.
Signed-off-by: Rob Clark <robdclark@chromium.org>
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