Commit 7240bf6f authored by Shravya Kumbham's avatar Shravya Kumbham Committed by David S. Miller

net: emaclite: Remove custom BUFFER_ALIGN macro

BUFFER_ALIGN macro is used to calculate the number of bytes
required for the next alignment. Instead of this, we can directly
use the skb_reserve(skb, NET_IP_ALIGN) to make the protocol header
buffer aligned on at least a 4-byte boundary, where the NET_IP_ALIGN
is by default defined as 2. So removing the BUFFER_ALIGN and its
related defines which it can be done by the skb_reserve() itself.
Signed-off-by: default avatarShravya Kumbham <shravya.kumbham@xilinx.com>
Signed-off-by: default avatarRadhey Shyam Pandey <radhey.shyam.pandey@xilinx.com>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent 7ae7d494
......@@ -91,10 +91,6 @@
#define XEL_HEADER_IP_LENGTH_OFFSET 16 /* IP Length Offset */
#define TX_TIMEOUT (60 * HZ) /* Tx timeout is 60 seconds. */
#define ALIGNMENT 4
/* BUFFER_ALIGN(adr) calculates the number of bytes to the next alignment. */
#define BUFFER_ALIGN(adr) ((ALIGNMENT - ((uintptr_t)adr)) % ALIGNMENT)
#ifdef __BIG_ENDIAN
#define xemaclite_readl ioread32be
......@@ -595,11 +591,10 @@ static void xemaclite_rx_handler(struct net_device *dev)
{
struct net_local *lp = netdev_priv(dev);
struct sk_buff *skb;
unsigned int align;
u32 len;
len = ETH_FRAME_LEN + ETH_FCS_LEN;
skb = netdev_alloc_skb(dev, len + ALIGNMENT);
skb = netdev_alloc_skb(dev, len + NET_IP_ALIGN);
if (!skb) {
/* Couldn't get memory. */
dev->stats.rx_dropped++;
......@@ -607,16 +602,7 @@ static void xemaclite_rx_handler(struct net_device *dev)
return;
}
/* A new skb should have the data halfword aligned, but this code is
* here just in case that isn't true. Calculate how many
* bytes we should reserve to get the data to start on a word
* boundary
*/
align = BUFFER_ALIGN(skb->data);
if (align)
skb_reserve(skb, align);
skb_reserve(skb, 2);
skb_reserve(skb, NET_IP_ALIGN);
len = xemaclite_recv_data(lp, (u8 *)skb->data, len);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment