drm/i915: Expose alpha formats on VLV/CHV primary planes
Currently we expose VLV/CHV alpha blending only on the sprite planes, but the primary planes can do it as well. Let's flip it on. v2: Rebase due to fp16 landing Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Uma Shankar <uma.shankar@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191031165652.10868-3-ville.syrjala@linux.intel.com
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