Commit 831ed60c authored by Christoph Hellwig's avatar Christoph Hellwig

nvme: also return I/O command effects from nvme_command_effects

To be able to use the Commands Supported and Effects Log for allowing
unprivileged passtrough, it needs to be corretly reported for I/O
commands as well.  Return the I/O command effects from
nvme_command_effects, and also add a default list of effects for the
NVM command set.  For other command sets, the Commands Supported and
Effects log is required to be present already.
Signed-off-by: default avatarChristoph Hellwig <hch@lst.de>
Reviewed-by: default avatarKeith Busch <kbusch@kernel.org>
Reviewed-by: default avatarKanchan Joshi <joshi.k@samsung.com>
parent 2a459f69
......@@ -1074,6 +1074,18 @@ static u32 nvme_known_admin_effects(u8 opcode)
return 0;
}
static u32 nvme_known_nvm_effects(u8 opcode)
{
switch (opcode) {
case nvme_cmd_write:
case nvme_cmd_write_zeroes:
case nvme_cmd_write_uncor:
return NVME_CMD_EFFECTS_LBCC;
default:
return 0;
}
}
u32 nvme_command_effects(struct nvme_ctrl *ctrl, struct nvme_ns *ns, u8 opcode)
{
u32 effects = 0;
......@@ -1081,16 +1093,24 @@ u32 nvme_command_effects(struct nvme_ctrl *ctrl, struct nvme_ns *ns, u8 opcode)
if (ns) {
if (ns->head->effects)
effects = le32_to_cpu(ns->head->effects->iocs[opcode]);
if (ns->head->ids.csi == NVME_CAP_CSS_NVM)
effects |= nvme_known_nvm_effects(opcode);
if (effects & ~(NVME_CMD_EFFECTS_CSUPP | NVME_CMD_EFFECTS_LBCC))
dev_warn_once(ctrl->device,
"IO command:%02x has unhandled effects:%08x\n",
"IO command:%02x has unusual effects:%08x\n",
opcode, effects);
return 0;
}
if (ctrl->effects)
effects = le32_to_cpu(ctrl->effects->acs[opcode]);
effects |= nvme_known_admin_effects(opcode);
/*
* NVME_CMD_EFFECTS_CSE_MASK causes a freeze all I/O queues,
* which would deadlock when done on an I/O command. Note that
* We already warn about an unusual effect above.
*/
effects &= ~NVME_CMD_EFFECTS_CSE_MASK;
} else {
if (ctrl->effects)
effects = le32_to_cpu(ctrl->effects->acs[opcode]);
effects |= nvme_known_admin_effects(opcode);
}
return effects;
}
......
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