drm/amdgpu: Enable tunneling on high-priority compute queues
This improves latency if the GPU is already busy with other work. This is useful for VR compositors that submit highly latency-sensitive compositing work on high-priority compute queues while the GPU is busy rendering the next frame. Userspace merge request: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26462 v2: bump driver version (Alex) Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Friedrich Vock <friedrich.vock@gmx.de> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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