[PATCH] Merged hid-lgff.c and hid-lg3d.c
Here is a patch wich moves hid-lg3d.c into hid-lgff.c. This allows to share the init code. A side-effect of this merge is that rumble pads are now handled the same way joysticks are. Instead of having one timer per effect, executing only when needed, we have one timer executing at regular intervals going over each effect.
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