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Kirill Smelkov
linux
Commits
965fe237
Commit
965fe237
authored
Sep 12, 2002
by
Vojtech Pavlik
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423ba7c0
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Documentation/input/ff.txt
Documentation/input/ff.txt
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drivers/usb/input/hid-lgff.c
drivers/usb/input/hid-lgff.c
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Documentation/input/ff.txt
View file @
965fe237
Force feedback for Linux.
Force feedback for Linux.
By Johann Deneux <deneux@ifrance.com> on 2001/04/22.
By Johann Deneux <deneux@ifrance.com> on 2001/04/22.
You
can redistribute this file, provided you
include shape.fig and
You
may redistribute this file. Please remember to
include shape.fig and
interactive.fig.
interactive.fig
as well
.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
0. Introduction
0. Introduction
...
@@ -90,12 +90,14 @@ following bits:
...
@@ -90,12 +90,14 @@ following bits:
- FF_Y has an Y axis (usually joysticks)
- FF_Y has an Y axis (usually joysticks)
- FF_WHEEL has a wheel (usually sterring wheels)
- FF_WHEEL has a wheel (usually sterring wheels)
- FF_CONSTANT can render constant force effects
- FF_CONSTANT can render constant force effects
- FF_PERIODIC can render periodic effects (sine, ramp, square...)
- FF_PERIODIC can render periodic effects (sine, triangle, square...)
- FF_RAMP can render ramp effects
- FF_SPRING can simulate the presence of a spring
- FF_SPRING can simulate the presence of a spring
- FF_FRICTION can simulate friction
- FF_FRICTION can simulate friction
- FF_DAMPER can simulate damper effects
- FF_DAMPER can simulate damper effects
- FF_RUMBLE rumble effects (normally the only effect supported by rumble
- FF_RUMBLE rumble effects (normally the only effect supported by rumble
pads)
pads)
- FF_INERTIA can simulate inertia
int ioctl(int fd, EVIOCGEFFECTS, int *n);
int ioctl(int fd, EVIOCGEFFECTS, int *n);
...
...
drivers/usb/input/hid-lgff.c
View file @
965fe237
...
@@ -45,9 +45,6 @@
...
@@ -45,9 +45,6 @@
#define RUN_AT(t) (jiffies + (t))
#define RUN_AT(t) (jiffies + (t))
/* Transmition state */
#define XMIT_RUNNING 0
/* Effect status */
/* Effect status */
#define EFFECT_STARTED 0
/* Effect is going to play after some time
#define EFFECT_STARTED 0
/* Effect is going to play after some time
(ff_replay.delay) */
(ff_replay.delay) */
...
...
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