Commit 9ca7d19f authored by Thomas Hellstrom's avatar Thomas Hellstrom

drm/vmwgfx: Add surface dirty-tracking callbacks

Add the callbacks necessary to implement emulated coherent memory for
surfaces. Add a flag to the gb_surface_create ioctl to indicate that
surface memory should be coherent.
Also bump the drm minor version to signal the availability of coherent
surfaces.

Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Matthew Wilcox <willy@infradead.org>
Cc: Will Deacon <will.deacon@arm.com>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Rik van Riel <riel@surriel.com>
Cc: Minchan Kim <minchan@kernel.org>
Cc: Michal Hocko <mhocko@suse.com>
Cc: Huang Ying <ying.huang@intel.com>
Cc: Jérôme Glisse <jglisse@redhat.com>
Cc: Kirill A. Shutemov <kirill@shutemov.name>
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: default avatarDeepak Rawat <drawat@vmware.com>
parent fb80edb0
......@@ -1280,7 +1280,6 @@ svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
return offset;
}
static inline u32
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
surf_size_struct baseLevelSize,
......@@ -1375,4 +1374,236 @@ svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
return svga3dsurface_is_dx_screen_target_format(format);
}
/**
* struct svga3dsurface_mip - Mimpmap level information
* @bytes: Bytes required in the backing store of this mipmap level.
* @img_stride: Byte stride per image.
* @row_stride: Byte stride per block row.
* @size: The size of the mipmap.
*/
struct svga3dsurface_mip {
size_t bytes;
size_t img_stride;
size_t row_stride;
struct drm_vmw_size size;
};
/**
* struct svga3dsurface_cache - Cached surface information
* @desc: Pointer to the surface descriptor
* @mip: Array of mipmap level information. Valid size is @num_mip_levels.
* @mip_chain_bytes: Bytes required in the backing store for the whole chain
* of mip levels.
* @sheet_bytes: Bytes required in the backing store for a sheet
* representing a single sample.
* @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in
* a chain.
* @num_layers: Number of slices in an array texture or number of faces in
* a cubemap texture.
*/
struct svga3dsurface_cache {
const struct svga3d_surface_desc *desc;
struct svga3dsurface_mip mip[DRM_VMW_MAX_MIP_LEVELS];
size_t mip_chain_bytes;
size_t sheet_bytes;
u32 num_mip_levels;
u32 num_layers;
};
/**
* struct svga3dsurface_loc - Surface location
* @sub_resource: Surface subresource. Defined as layer * num_mip_levels +
* mip_level.
* @x: X coordinate.
* @y: Y coordinate.
* @z: Z coordinate.
*/
struct svga3dsurface_loc {
u32 sub_resource;
u32 x, y, z;
};
/**
* svga3dsurface_subres - Compute the subresource from layer and mipmap.
* @cache: Surface layout data.
* @mip_level: The mipmap level.
* @layer: The surface layer (face or array slice).
*
* Return: The subresource.
*/
static inline u32 svga3dsurface_subres(const struct svga3dsurface_cache *cache,
u32 mip_level, u32 layer)
{
return cache->num_mip_levels * layer + mip_level;
}
/**
* svga3dsurface_setup_cache - Build a surface cache entry
* @size: The surface base level dimensions.
* @format: The surface format.
* @num_mip_levels: Number of mipmap levels.
* @num_layers: Number of layers.
* @cache: Pointer to a struct svga3dsurface_cach object to be filled in.
*
* Return: Zero on success, -EINVAL on invalid surface layout.
*/
static inline int svga3dsurface_setup_cache(const struct drm_vmw_size *size,
SVGA3dSurfaceFormat format,
u32 num_mip_levels,
u32 num_layers,
u32 num_samples,
struct svga3dsurface_cache *cache)
{
const struct svga3d_surface_desc *desc;
u32 i;
memset(cache, 0, sizeof(*cache));
cache->desc = desc = svga3dsurface_get_desc(format);
cache->num_mip_levels = num_mip_levels;
cache->num_layers = num_layers;
for (i = 0; i < cache->num_mip_levels; i++) {
struct svga3dsurface_mip *mip = &cache->mip[i];
mip->size = svga3dsurface_get_mip_size(*size, i);
mip->bytes = svga3dsurface_get_image_buffer_size
(desc, &mip->size, 0);
mip->row_stride =
__KERNEL_DIV_ROUND_UP(mip->size.width,
desc->block_size.width) *
desc->bytes_per_block * num_samples;
if (!mip->row_stride)
goto invalid_dim;
mip->img_stride =
__KERNEL_DIV_ROUND_UP(mip->size.height,
desc->block_size.height) *
mip->row_stride;
if (!mip->img_stride)
goto invalid_dim;
cache->mip_chain_bytes += mip->bytes;
}
cache->sheet_bytes = cache->mip_chain_bytes * num_layers;
if (!cache->sheet_bytes)
goto invalid_dim;
return 0;
invalid_dim:
VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n");
return -EINVAL;
}
/**
* svga3dsurface_get_loc - Get a surface location from an offset into the
* backing store
* @cache: Surface layout data.
* @loc: Pointer to a struct svga3dsurface_loc to be filled in.
* @offset: Offset into the surface backing store.
*/
static inline void
svga3dsurface_get_loc(const struct svga3dsurface_cache *cache,
struct svga3dsurface_loc *loc,
size_t offset)
{
const struct svga3dsurface_mip *mip = &cache->mip[0];
const struct svga3d_surface_desc *desc = cache->desc;
u32 layer;
int i;
if (offset >= cache->sheet_bytes)
offset %= cache->sheet_bytes;
layer = offset / cache->mip_chain_bytes;
offset -= layer * cache->mip_chain_bytes;
for (i = 0; i < cache->num_mip_levels; ++i, ++mip) {
if (mip->bytes > offset)
break;
offset -= mip->bytes;
}
loc->sub_resource = svga3dsurface_subres(cache, i, layer);
loc->z = offset / mip->img_stride;
offset -= loc->z * mip->img_stride;
loc->z *= desc->block_size.depth;
loc->y = offset / mip->row_stride;
offset -= loc->y * mip->row_stride;
loc->y *= desc->block_size.height;
loc->x = offset / desc->bytes_per_block;
loc->x *= desc->block_size.width;
}
/**
* svga3dsurface_inc_loc - Clamp increment a surface location with one block
* size
* in each dimension.
* @loc: Pointer to a struct svga3dsurface_loc to be incremented.
*
* When computing the size of a range as size = end - start, the range does not
* include the end element. However a location representing the last byte
* of a touched region in the backing store *is* included in the range.
* This function modifies such a location to match the end definition
* given as start + size which is the one used in a SVGA3dBox.
*/
static inline void
svga3dsurface_inc_loc(const struct svga3dsurface_cache *cache,
struct svga3dsurface_loc *loc)
{
const struct svga3d_surface_desc *desc = cache->desc;
u32 mip = loc->sub_resource % cache->num_mip_levels;
const struct drm_vmw_size *size = &cache->mip[mip].size;
loc->sub_resource++;
loc->x += desc->block_size.width;
if (loc->x > size->width)
loc->x = size->width;
loc->y += desc->block_size.height;
if (loc->y > size->height)
loc->y = size->height;
loc->z += desc->block_size.depth;
if (loc->z > size->depth)
loc->z = size->depth;
}
/**
* svga3dsurface_min_loc - The start location in a subresource
* @cache: Surface layout data.
* @sub_resource: The subresource.
* @loc: Pointer to a struct svga3dsurface_loc to be filled in.
*/
static inline void
svga3dsurface_min_loc(const struct svga3dsurface_cache *cache,
u32 sub_resource,
struct svga3dsurface_loc *loc)
{
loc->sub_resource = sub_resource;
loc->x = loc->y = loc->z = 0;
}
/**
* svga3dsurface_min_loc - The end location in a subresource
* @cache: Surface layout data.
* @sub_resource: The subresource.
* @loc: Pointer to a struct svga3dsurface_loc to be filled in.
*
* Following the end definition given in svga3dsurface_inc_loc(),
* Compute the end location of a surface subresource.
*/
static inline void
svga3dsurface_max_loc(const struct svga3dsurface_cache *cache,
u32 sub_resource,
struct svga3dsurface_loc *loc)
{
const struct drm_vmw_size *size;
u32 mip;
loc->sub_resource = sub_resource + 1;
mip = sub_resource % cache->num_mip_levels;
size = &cache->mip[mip].size;
loc->x = size->width;
loc->y = size->height;
loc->z = size->depth;
}
#endif /* _SVGA3D_SURFACEDEFS_H_ */
......@@ -56,9 +56,9 @@
#define VMWGFX_DRIVER_NAME "vmwgfx"
#define VMWGFX_DRIVER_DATE "20180704"
#define VMWGFX_DRIVER_DATE "20190328"
#define VMWGFX_DRIVER_MAJOR 2
#define VMWGFX_DRIVER_MINOR 15
#define VMWGFX_DRIVER_MINOR 16
#define VMWGFX_DRIVER_PATCHLEVEL 0
#define VMWGFX_FIFO_STATIC_SIZE (1024*1024)
#define VMWGFX_MAX_RELOCATIONS 2048
......
This diff is collapsed.
......@@ -891,11 +891,13 @@ struct drm_vmw_shader_arg {
* surface.
* @drm_vmw_surface_flag_create_buffer: Create a backup buffer if none is
* given.
* @drm_vmw_surface_flag_coherent: Back surface with coherent memory.
*/
enum drm_vmw_surface_flags {
drm_vmw_surface_flag_shareable = (1 << 0),
drm_vmw_surface_flag_scanout = (1 << 1),
drm_vmw_surface_flag_create_buffer = (1 << 2)
drm_vmw_surface_flag_create_buffer = (1 << 2),
drm_vmw_surface_flag_coherent = (1 << 3),
};
/**
......
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