Commit a3c63c8c authored by Liam R. Howlett's avatar Liam R. Howlett Committed by Andrew Morton

maple_tree: mtree_range_walk() clean up

mtree_range_walk() needed to be updated to avoid checking if there was a
pivot value.  On closer examination, the code could avoid setting min or
max in certain scenarios.  The commit removes the extra check for
pivot[offset] before setting max and only sets max when necessary.  It
also only sets min if it is necessary by checking offset 0 prior to the
loop (as it has always done).

The commit also drops a dead node check since the end of the node will
return the array size when the last slot is occupied (by a potential reuse
in a dead node).  The data will be discarded later if the node is marked
dead.

Benchmarking these changes results in an increase in performance of 5.45%
using the BENCH_WALK in the maple tree test code.

Link: https://lkml.kernel.org/r/20231101171629.3612299-13-Liam.Howlett@oracle.comSigned-off-by: default avatarLiam R. Howlett <Liam.Howlett@oracle.com>
Cc: Peng Zhang <zhangpeng.00@bytedance.com>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
parent 24662dec
......@@ -2806,32 +2806,29 @@ static inline void *mtree_range_walk(struct ma_state *mas)
min = mas->min;
max = mas->max;
do {
offset = 0;
last = next;
node = mte_to_node(next);
type = mte_node_type(next);
pivots = ma_pivots(node, type);
end = ma_data_end(node, type, pivots, max);
if (unlikely(ma_dead_node(node)))
goto dead_node;
if (pivots[offset] >= mas->index) {
prev_max = max;
prev_min = min;
max = pivots[offset];
prev_min = min;
prev_max = max;
if (pivots[0] >= mas->index) {
offset = 0;
max = pivots[0];
goto next;
}
do {
offset = 1;
while (offset < end) {
if (pivots[offset] >= mas->index) {
max = pivots[offset];
break;
}
offset++;
} while ((offset < end) && (pivots[offset] < mas->index));
}
prev_min = min;
min = pivots[offset - 1] + 1;
prev_max = max;
if (likely(offset < end && pivots[offset]))
max = pivots[offset];
next:
slots = ma_slots(node, type);
next = mt_slot(mas->tree, slots, offset);
......
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