Commit ac1bb36c authored by Jesse Barnes's avatar Jesse Barnes Committed by Daniel Vetter

drm: expose subpixel order name routine v3

Just like we have for connector type etc.

v2: drop static array (Chris)
v3: add kdoc (Daniel)
Signed-off-by: default avatarJesse Barnes <jbarnes@virtuousgeek.org>
Acked-by: default avatarDave Airlie <airlied@gmail.com>
Signed-off-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
parent a57ce0b2
......@@ -215,6 +215,16 @@ static const struct drm_prop_enum_list drm_encoder_enum_list[] =
{ DRM_MODE_ENCODER_DSI, "DSI" },
};
static const struct drm_prop_enum_list drm_subpixel_enum_list[] =
{
{ SubPixelUnknown, "Unknown" },
{ SubPixelHorizontalRGB, "Horizontal RGB" },
{ SubPixelHorizontalBGR, "Horizontal BGR" },
{ SubPixelVerticalRGB, "Vertical RGB" },
{ SubPixelVerticalBGR, "Vertical BGR" },
{ SubPixelNone, "None" },
};
void drm_connector_ida_init(void)
{
int i;
......@@ -264,6 +274,19 @@ const char *drm_get_connector_status_name(enum drm_connector_status status)
}
EXPORT_SYMBOL(drm_get_connector_status_name);
/**
* drm_get_subpixel_order_name - return a string for a given subpixel enum
* @order: enum of subpixel_order
*
* Note you could abuse this and return something out of bounds, but that
* would be a caller error. No unscrubbed user data should make it here.
*/
const char *drm_get_subpixel_order_name(enum subpixel_order order)
{
return drm_subpixel_enum_list[order].name;
}
EXPORT_SYMBOL(drm_get_subpixel_order_name);
static char printable_char(int c)
{
return isascii(c) && isprint(c) ? c : '?';
......
......@@ -991,6 +991,7 @@ extern void drm_encoder_cleanup(struct drm_encoder *encoder);
extern const char *drm_get_connector_name(const struct drm_connector *connector);
extern const char *drm_get_connector_status_name(enum drm_connector_status status);
extern const char *drm_get_subpixel_order_name(enum subpixel_order order);
extern const char *drm_get_dpms_name(int val);
extern const char *drm_get_dvi_i_subconnector_name(int val);
extern const char *drm_get_dvi_i_select_name(int val);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment