drm/msm/a6xx: Add skeleton A7xx support
A7xx GPUs are - from kernel's POV anyway - basically another generation of A6xx. They build upon the A650/A660_family advancements, skipping some writes (presumably more values are preset correctly on reset), adding some new ones and changing others. One notable difference is the introduction of a second shadow, called BV. To handle this with the current code, allocate it right after the current RPTR shadow. BV handling and .submit are mostly based on Jonathan Marek's work. All A7xx GPUs are assumed to have a GMU. A702 is not an A7xx-class GPU, it's a weird forked A610. Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8550-QRD Tested-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> # sm8450 Signed-off-by: Konrad Dybcio <konrad.dybcio@linaro.org> Patchwork: https://patchwork.freedesktop.org/patch/559285/Signed-off-by: Rob Clark <robdclark@chromium.org>
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