Commit b5286801 authored by Christian König's avatar Christian König Committed by Alex Deucher

drm/amdgpu: change ring priority after pushing the job (v2)

Pushing a job can change the ring assignment of an entity.

v2: squash in:
"drm/amdgpu: fix job priority handling" (Christian)
Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
Reviewed-by: default avatarChunming Zhou <david1.zhou@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 9d46f32b
......@@ -1209,6 +1209,7 @@ static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
{
struct amdgpu_ring *ring = p->ring;
struct drm_sched_entity *entity = &p->ctx->rings[ring->idx].entity;
enum drm_sched_priority priority;
struct amdgpu_job *job;
unsigned i;
uint64_t seq;
......@@ -1256,11 +1257,14 @@ static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
job->uf_sequence = seq;
amdgpu_job_free_resources(job);
amdgpu_ring_priority_get(p->ring, job->base.s_priority);
trace_amdgpu_cs_ioctl(job);
priority = job->base.s_priority;
drm_sched_entity_push_job(&job->base, entity);
ring = to_amdgpu_ring(entity->sched);
amdgpu_ring_priority_get(ring, priority);
ttm_eu_fence_buffer_objects(&p->ticket, &p->validated, p->fence);
amdgpu_mn_unlock(p->mn);
......
......@@ -126,7 +126,8 @@ void amdgpu_job_free(struct amdgpu_job *job)
int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
void *owner, struct dma_fence **f)
{
struct amdgpu_ring *ring = to_amdgpu_ring(entity->sched);
enum drm_sched_priority priority;
struct amdgpu_ring *ring;
int r;
if (!f)
......@@ -139,9 +140,12 @@ int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
job->owner = owner;
*f = dma_fence_get(&job->base.s_fence->finished);
amdgpu_job_free_resources(job);
amdgpu_ring_priority_get(ring, job->base.s_priority);
priority = job->base.s_priority;
drm_sched_entity_push_job(&job->base, entity);
ring = to_amdgpu_ring(entity->sched);
amdgpu_ring_priority_get(ring, priority);
return 0;
}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment