Commit bb414c94 authored by Imre Deak's avatar Imre Deak

drm/i915/dp: Use connector DSC DPCD in intel_dp_dsc_max_sink_compressed_bppx16()

Use the connector's DSC DPCD capabilities in
intel_dp_dsc_max_sink_compressed_bppx16().
Reviewed-by: default avatarStanislav Lisovskiy <stanislav.lisovskiy@intel.com>
Reviewed-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: default avatarImre Deak <imre.deak@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231006133727.1822579-10-imre.deak@intel.com
parent 0d8665e0
......@@ -1767,11 +1767,11 @@ static int dsc_compute_link_config(struct intel_dp *intel_dp,
}
static
u16 intel_dp_dsc_max_sink_compressed_bppx16(struct intel_dp *intel_dp,
u16 intel_dp_dsc_max_sink_compressed_bppx16(const struct intel_connector *connector,
struct intel_crtc_state *pipe_config,
int bpc)
{
u16 max_bppx16 = drm_edp_dsc_sink_output_bpp(intel_dp->dsc_dpcd);
u16 max_bppx16 = drm_edp_dsc_sink_output_bpp(connector->dp.dsc_dpcd);
if (max_bppx16)
return max_bppx16;
......@@ -1810,11 +1810,11 @@ static int dsc_sink_min_compressed_bpp(struct intel_crtc_state *pipe_config)
return 0;
}
static int dsc_sink_max_compressed_bpp(struct intel_dp *intel_dp,
static int dsc_sink_max_compressed_bpp(const struct intel_connector *connector,
struct intel_crtc_state *pipe_config,
int bpc)
{
return intel_dp_dsc_max_sink_compressed_bppx16(intel_dp,
return intel_dp_dsc_max_sink_compressed_bppx16(connector,
pipe_config, bpc) >> 4;
}
......@@ -1913,6 +1913,7 @@ xelpd_dsc_compute_link_config(struct intel_dp *intel_dp,
}
static int dsc_compute_compressed_bpp(struct intel_dp *intel_dp,
const struct intel_connector *connector,
struct intel_crtc_state *pipe_config,
struct link_config_limits *limits,
int pipe_bpp,
......@@ -1930,7 +1931,7 @@ static int dsc_compute_compressed_bpp(struct intel_dp *intel_dp,
dsc_min_bpp = max(dsc_min_bpp, to_bpp_int_roundup(limits->link.min_bpp_x16));
dsc_src_max_bpp = dsc_src_max_compressed_bpp(intel_dp);
dsc_sink_max_bpp = dsc_sink_max_compressed_bpp(intel_dp, pipe_config, pipe_bpp / 3);
dsc_sink_max_bpp = dsc_sink_max_compressed_bpp(connector, pipe_config, pipe_bpp / 3);
dsc_max_bpp = dsc_sink_max_bpp ? min(dsc_sink_max_bpp, dsc_src_max_bpp) : dsc_src_max_bpp;
dsc_joiner_max_bpp = get_max_compressed_bpp_with_joiner(i915, adjusted_mode->clock,
......@@ -2002,6 +2003,8 @@ static int intel_dp_dsc_compute_pipe_bpp(struct intel_dp *intel_dp,
int timeslots)
{
struct drm_i915_private *i915 = dp_to_i915(intel_dp);
const struct intel_connector *connector =
to_intel_connector(conn_state->connector);
u8 max_req_bpc = conn_state->max_requested_bpc;
u8 dsc_max_bpc, dsc_max_bpp;
u8 dsc_min_bpc, dsc_min_bpp;
......@@ -2012,7 +2015,7 @@ static int intel_dp_dsc_compute_pipe_bpp(struct intel_dp *intel_dp,
forced_bpp = intel_dp_force_dsc_pipe_bpp(intel_dp, conn_state, limits);
if (forced_bpp) {
ret = dsc_compute_compressed_bpp(intel_dp, pipe_config,
ret = dsc_compute_compressed_bpp(intel_dp, connector, pipe_config,
limits, forced_bpp, timeslots);
if (ret == 0) {
pipe_config->pipe_bpp = forced_bpp;
......@@ -2041,7 +2044,7 @@ static int intel_dp_dsc_compute_pipe_bpp(struct intel_dp *intel_dp,
break;
if (pipe_bpp > dsc_max_bpp)
continue;
ret = dsc_compute_compressed_bpp(intel_dp, pipe_config,
ret = dsc_compute_compressed_bpp(intel_dp, connector, pipe_config,
limits, pipe_bpp, timeslots);
if (ret == 0) {
pipe_config->pipe_bpp = pipe_bpp;
......@@ -2088,7 +2091,7 @@ static int intel_edp_dsc_compute_pipe_bpp(struct intel_dp *intel_dp,
dsc_min_bpp = max(dsc_min_bpp, to_bpp_int_roundup(limits->link.min_bpp_x16));
dsc_src_max_bpp = dsc_src_max_compressed_bpp(intel_dp);
dsc_sink_max_bpp = dsc_sink_max_compressed_bpp(intel_dp, pipe_config, pipe_bpp / 3);
dsc_sink_max_bpp = dsc_sink_max_compressed_bpp(connector, pipe_config, pipe_bpp / 3);
dsc_max_bpp = dsc_sink_max_bpp ? min(dsc_sink_max_bpp, dsc_src_max_bpp) : dsc_src_max_bpp;
dsc_max_bpp = min(dsc_max_bpp, to_bpp_int(limits->link.max_bpp_x16));
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment