Commit c31a0c05 authored by Stephen Warren's avatar Stephen Warren Committed by Grant Likely

of: fix recursive locking in of_get_next_available_child()

of_get_next_available_child() acquires devtree_lock, then calls
of_device_is_available() which calls of_get_property() which calls
of_find_property() which tries to re-acquire devtree_lock, thus causing
deadlock.

To avoid this, create a new __of_device_is_available() which calls
__of_get_property() instead, which calls __of_find_property(), which
does not take the lock,. Update of_get_next_available_child() to call
the new __of_device_is_available() since it already owns the lock.
Signed-off-by: default avatarStephen Warren <swarren@nvidia.com>
Signed-off-by: default avatarGrant Likely <grant.likely@secretlab.ca>
parent bfc4a589
...@@ -290,19 +290,19 @@ int of_machine_is_compatible(const char *compat) ...@@ -290,19 +290,19 @@ int of_machine_is_compatible(const char *compat)
EXPORT_SYMBOL(of_machine_is_compatible); EXPORT_SYMBOL(of_machine_is_compatible);
/** /**
* of_device_is_available - check if a device is available for use * __of_device_is_available - check if a device is available for use
* *
* @device: Node to check for availability * @device: Node to check for availability, with locks already held
* *
* Returns 1 if the status property is absent or set to "okay" or "ok", * Returns 1 if the status property is absent or set to "okay" or "ok",
* 0 otherwise * 0 otherwise
*/ */
int of_device_is_available(const struct device_node *device) static int __of_device_is_available(const struct device_node *device)
{ {
const char *status; const char *status;
int statlen; int statlen;
status = of_get_property(device, "status", &statlen); status = __of_get_property(device, "status", &statlen);
if (status == NULL) if (status == NULL)
return 1; return 1;
...@@ -313,6 +313,26 @@ int of_device_is_available(const struct device_node *device) ...@@ -313,6 +313,26 @@ int of_device_is_available(const struct device_node *device)
return 0; return 0;
} }
/**
* of_device_is_available - check if a device is available for use
*
* @device: Node to check for availability
*
* Returns 1 if the status property is absent or set to "okay" or "ok",
* 0 otherwise
*/
int of_device_is_available(const struct device_node *device)
{
unsigned long flags;
int res;
raw_spin_lock_irqsave(&devtree_lock, flags);
res = __of_device_is_available(device);
raw_spin_unlock_irqrestore(&devtree_lock, flags);
return res;
}
EXPORT_SYMBOL(of_device_is_available); EXPORT_SYMBOL(of_device_is_available);
/** /**
...@@ -404,7 +424,7 @@ struct device_node *of_get_next_available_child(const struct device_node *node, ...@@ -404,7 +424,7 @@ struct device_node *of_get_next_available_child(const struct device_node *node,
raw_spin_lock(&devtree_lock); raw_spin_lock(&devtree_lock);
next = prev ? prev->sibling : node->child; next = prev ? prev->sibling : node->child;
for (; next; next = next->sibling) { for (; next; next = next->sibling) {
if (!of_device_is_available(next)) if (!__of_device_is_available(next))
continue; continue;
if (of_node_get(next)) if (of_node_get(next))
break; break;
......
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