fbdev: Distinguish between interlaced and progressive modes
BugLink: https://bugs.launchpad.net/bugs/1798587 [ Upstream commit 1ba0a59c ] I discovered the problem when developing a frame buffer driver for the PlayStation 2 (not yet merged), using the following video modes for the PlayStation 3 in drivers/video/fbdev/ps3fb.c: }, { /* 1080if */ "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 1080pf */ "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, In ps3fb_probe, the mode_option module parameter is used with fb_find_mode but it can only select the interlaced variant of 1920x1080 since the loop matching the modes does not take the difference between interlaced and progressive modes into account. In short, without the patch, progressive 1920x1080 cannot be chosen as a mode_option parameter since fb_find_mode (falsely) thinks interlace is a perfect match. Signed-off-by: Fredrik Noring <noring@nocrew.org> Cc: "Maciej W. Rozycki" <macro@linux-mips.org> [b.zolnierkie: updated patch description] Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> Signed-off-by: Sasha Levin <alexander.levin@microsoft.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: Stefan Bader <stefan.bader@canonical.com> Signed-off-by: Kleber Sacilotto de Souza <kleber.souza@canonical.com>
Showing
Please register or sign in to comment